Armor (chain shirt), rare (requires attunement by a Must wear this armor for 24 hours before any abilities becomes attuned)

Mithral is a light, flexible metal. A mithral chain shirt can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Artificer Infiltrator (added two abilities below): 

Dampening Field: You have advantage on Dexterity (Stealth) checks. If the armor normally imposes disadvantage on such checks, the advantage and disadvantage cancel each other, as normal.

Lightning Launcher: A gemlike node appears on one of your armored fists or on the chest (your choice). It counts as a simple ranged weapon, with a normal range of 90 feet and a long range of 300 feet, and it deals 1d6 lighting damage on a hit. Once on each of your turns when you hit a creature with it, you can deal an extra 1d6 lightning damage to the target.

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

Notes: Stealth Disadvantage: Remove, Advantage: Stealth, Must wear this armor for 24 hours before any abilities becomes attuned, Combat, Warding

Item Tags: Combat Warding

pdawg1976

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