Rod, legendary (requires attunement by a Warlock)

Glowing cinders orbit the flanged head of this black iron rod. This rod can be used as an arcane focus. While holding this rod, you gain the following benefits:

While holding this rod, you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your spells. In addition, you can regain 2 warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.

Hellish Resistance. You have resistance to fire and necrotic damage.

Searing Rebuke. You can cast the Hellish Rebuke spell as a 5th-level spell (save equals your DC) from the rod. Once you use the rod to cast the spell, the rod can’t cast the spell again until the next dawn.

This Rod has 17 charges for the following properties. It regains 2d8 + 2 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Contract. While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the command spell (save equals your DC). you may also use a number of charges to summon a demon or devil under your command for the next 24 hours, you may summon a creature with a CR equal to the number of charges expended.

Surge of Brimstone. Whenever you cast a spell that deals fire or necrotic damage, you can use the rod to deal the maximum damage instead of rolling. Once this property is used, it can’t be used safely again until the next dawn. If you use this property again before the next dawn, you must take half of the damage dealt.

Call Undead. While you are holding the wand, you can use an action to conjure skeletons and zombies, calling forth as many of them as you can divide 100 hit points among, each undead having average hit points. The undead magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of you and obey your commands until they are destroyed or until dawn of the next day, when they collapse into inanimate piles of bones and rotting corpses. Once you use this property of the wand, you can’t use it again until the next dawn.

Spells. While holding it, you can use an action and expend 1 or more of its charges to cast one of the following spells (save equals your DC) from it: Burning Hands (1 Charge), Scorching Ray (2 Chares) animate dead (3 charges), Summon Lesser Demon (2 charges), Summon Greater Demon (3 Charges) blight (2 charges), circle of death (3 charges), finger of death (3 charges), power word kill (4 charges), or speak with dead (1 charge).

Notes: Bonus: Spell Attacks, Bonus: Spell Save DC, Resistance: Necrotic, Resistance: Fire, Warlock, Buff

Item Tags: Buff

Descuji

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