Wondrous Item, artifact

The bag of runes gives you spells including Norse and dinosaur spells "the rune is used and is gone for 5 days/A charge is a rune after using one rune you can't use that rune for 2 days. Has 262 runes."

The spells.

Cantrips (0 Level)
1. Fehu's Light
2. Uruz's Strength
3. Thurisaz's Thorn
4. Ansuz's Whisper
5. Raidho's Guidance
6. Kenaz's Spark
7. Gebo's Gift
8. Wunjo's Joy
9. Hagalaz's Hail
10. Nauthiz's Need
11. Isa's Frost
12. Jera's Cycle
13. Eihwaz's Resilience
14. Perthro's Chance
15. Algiz's Shield
16. Sowilo's Ray
17. Tiwaz's Resolve
18. Berkano's Bloom
19. Ehwaz's Speed
20. Mannaz's Insight
21. Raptor's Strike
22. Dino Roar
23. Saurian Bite
24. Loki's Trickery
25. Mischief's Whisper
26. Deceptive Appearance
27. Lightning Jolt
28. Thunder Clap
29. Hammer Strike
30. Odin's Sight
31. Wisdom's Word
32. Raven's Eye

#### 1st Level
1. Fehu's Wealth
2. Uruz's Might
3. Thurisaz's Thorn Barrier
4. Ansuz's Revelation
5. Raidho's Journey
6. Kenaz's Fireball
7. Gebo's Boon
8. Wunjo's Harmony
9. Hagalaz's Storm
10. Nauthiz's Ward
11. Isa's Chill Touch
12. Jera's Harvest
13. Eihwaz's Endurance
14. Perthro's Fortune
15. Algiz's Guardian
16. Sowilo's Light
17. Tiwaz's Strike
18. Berkano's Growth
19. Ehwaz's Mount
20. Mannaz's Knowledge
21. Tyrannosaurus Charge
22. Raptor Speed
23. Stegosaurus Shield
24. Illusory Double
25. Glamour's Veil
26. Trickster's Charm
27. Thunderous Smite
28. Lightning Leap
29. Mjolnir's Blessing
30. Odin's Wisdom
31. Runic Knowledge
32. Gungnir's Strike

#### 2nd Level
1. Fehu's Prosperity
2. Uruz's Fortitude
3. Thurisaz's Wrath
4. Ansuz's Foresight
5. Raidho's Path
6. Kenaz's Flame Wall
7. Gebo's Generosity
8. Wunjo's Bliss
9. Hagalaz's Ice Storm
10. Nauthiz's Protection
11. Isa's Freeze
12. Jera's Fertility
13. Eihwaz's Vigor
14. Perthro's Luck
15. Algiz's Defense
16. Sowilo's Radiance
17. Tiwaz's Might
18. Berkano's Forest
19. Ehwaz's Swiftness
20. Mannaz's Wisdom
21. Triceratops Rampage
22. Pterosaur Flight
23. Ankylosaurus Smash
24. Phantasmal Force
25. Loki's Escape
26. Deceitful Tongue
27. Storm's Fury
28. Thunderous Wave
29. Electrify
30. Allfather's Sight
31. Odin's Protection
32. Runic Barrier

#### 3rd Level
1. Fehu's Bounty
2. Uruz's Power
3. Thurisaz's Vengeance
4. Ansuz's Clairvoyance
5. Raidho's Swift Travel
6. Kenaz's Inferno
7. Gebo's Blessing
8. Wunjo's Peace
9. Hagalaz's Blizzard
10. Nauthiz's Sanctuary
11. Isa's Glacier
12. Jera's Abundance
13. Eihwaz's Stamina
14. Perthro's Serendipity
15. Algiz's Guardian
16. Sowilo's Radiance
17. Tiwaz's Might
18. Berkano's Forest
19. Ehwaz's Swiftness
20. Mannaz's Wisdom
21. Velociraptor Pack
22. Brontosaurus Stomp
23. Tyrannosaurus Maw
24. Mirror Image
25. Invisibility
26. Mass Charm
27. Call Lightning
28. Thor's Wrath
29. Storm Shield
30. Odin's Ravens
31. Gungnir's Fury
32. Wisdom of the Ages

What they do.

### Cantrips (0 Level)

1. **Fehu's Light**: Create a small, glowing rune that sheds light like a torch.
2. **Uruz's Strength**: Temporarily increase physical strength, granting advantage on Strength checks.
3. **Thurisaz's Thorn**: Summon a small, magical thorn to deal piercing damage to a target within range.
4. **Ansuz's Whisper**: Whisper a message that only the intended recipient can hear.
5. **Raidho's Guidance**: Offer guidance to an ally, providing a bonus to their next ability check.
6. **Kenaz's Spark**: Produce a small flame that can light candles, torches, or campfires.
7. **Gebo's Gift**: Create a minor magical gift, such as a small token or trinket.
8. **Wunjo's Joy**: Emanate a sense of joy, granting temporary emotional uplift and possibly advantage on Charisma checks.
9. **Hagalaz's Hail**: Create a minor hailstorm, dealing a small amount of cold damage in a small area.
10. **Nauthiz's Need**: Provide temporary relief from a need, such as hunger, thirst, or fatigue.
11. **Isa's Frost**: Create a layer of frost, dealing minor cold damage and possibly causing slippery terrain.
12. **Jera's Cycle**: Invoke a natural cycle, such as the blooming of a flower or the ripening of fruit.
13. **Eihwaz's Resilience**: Grant temporary resistance to damage for a short duration.
14. **Perthro's Chance**: Influence luck slightly in favor of the caster or an ally, possibly rerolling a die.
15. **Algiz's Shield**: Summon a small, magical shield that provides a minor boost to defense.
16. **Sowilo's Ray**: Emit a beam of radiant light, dealing minor radiant damage to a target.
17. **Tiwaz's Resolve**: Boost the caster's resolve, granting temporary advantage on saving throws against fear.
18. **Berkano's Bloom**: Cause a small plant or flower to bloom instantly.
19. **Ehwaz's Speed**: Temporarily increase movement speed.
20. **Mannaz's Insight**: Provide a moment of clarity, granting advantage on an Intelligence check.
21. **Raptor's Strike**: Perform a quick, precise strike, dealing minor slashing damage.
22. **Dino Roar**: Emit a roar that can startle or intimidate nearby creatures.
23. **Saurian Bite**: Deliver a magical bite attack, dealing minor piercing damage.
24. **Loki's Trickery**: Create a minor illusion to distract or deceive.
25. **Mischief's Whisper**: Send a mischievous message that can cause confusion or minor chaos.
26. **Deceptive Appearance**: Temporarily alter your appearance slightly.
27. **Lightning Jolt**: Release a small jolt of electricity, dealing minor lightning damage.
28. **Thunder Clap**: Create a burst of sound, dealing minor thunder damage and possibly deafening targets.
29. **Hammer Strike**: Perform a powerful strike with a conjured hammer, dealing minor bludgeoning damage.
30. **Odin's Sight**: Gain temporary enhanced vision, such as seeing in the dark or through illusions.
31. **Wisdom's Word**: Speak a word of wisdom, granting advantage on a Wisdom check.
32. **Raven's Eye**: See through the eyes of a summoned raven spirit, gaining its perspective.

### 1st Level Spells

1. **Fehu's Wealth**: Summon a small amount of gold or valuable resources.
2. **Uruz's Might**: Enhance physical strength significantly for a short period.
3. **Thurisaz's Thorn Barrier**: Create a barrier of thorns that deals damage to those passing through.
4. **Ansuz's Revelation**: Reveal hidden truths or secrets within a certain area.
5. **Raidho's Journey**: Enhance travel speed and reduce travel fatigue.
6. **Kenaz's Fireball**: Launch a small fireball that explodes, dealing fire damage.
7. **Gebo's Boon**: Grant a temporary beneficial effect, such as a bonus to a skill or saving throw.
8. **Wunjo's Harmony**: Create a harmonious aura that calms emotions and can end minor conflicts.
9. **Hagalaz's Storm**: Summon a small storm, dealing damage and creating difficult terrain.
10. **Nauthiz's Ward**: Create a protective ward that absorbs a certain amount of damage.
11. **Isa's Chill Touch**: Deliver a chilling touch that deals cold damage and slows the target.
12. **Jera's Harvest**: Accelerate the growth and harvesting of plants or crops.
13. **Eihwaz's Endurance**: Grant increased endurance, reducing the need for rest and providing resistance to exhaustion.
14. **Perthro's Fortune**: Bestow good luck on an ally, granting advantage on a roll or check.
15. **Algiz's Guardian**: Summon a guardian spirit that protects an area or individual.
16. **Sowilo's Light**: Create a bright light that dispels darkness and reveals hidden creatures.
17. **Tiwaz's Strike**: Deliver a powerful strike that deals extra damage and possibly stuns the target.
18. **Berkano's Growth**: Cause plants to grow rapidly, creating cover or difficult terrain.
19. **Ehwaz's Mount**: Summon a spectral mount for swift travel.
20. **Mannaz's Knowledge**: Gain temporary knowledge or proficiency in a specific skill or topic.
21. **Tyrannosaurus Charge**: Perform a powerful charge attack, dealing significant damage and possibly knocking enemies prone.
22. **Raptor Speed**: Grant the speed and agility of a raptor, enhancing movement and reflexes.
23. **Stegosaurus Shield**: Create a magical shield resembling a stegosaurus' plates, providing increased defense.
24. **Illusory Double**: Create an illusory duplicate of yourself to distract or confuse enemies.
25. **Glamour's Veil**: Cast a veil of glamour, enhancing your appearance or creating a minor illusion.
26. **Trickster's Charm**: Charm a target, making them more susceptible to your suggestions.
27. **Thunderous Smite**: Empower a weapon with thunder, causing it to deal extra thunder damage on hit.
28. **Lightning Leap**: Teleport a short distance in a flash of lightning.
29. **Mjolnir's Blessing**: Grant the blessings of Mjolnir, enhancing strength and providing protection.
30. **Odin's Wisdom**: Gain temporary insight and enhanced decision-making abilities.
31. **Runic Knowledge**: Unlock and understand ancient runes, gaining their benefits.
32. **Gungnir's Strike**: Perform a precise and powerful strike, dealing significant damage and possibly piercing through defenses.

For higher-level spells (2nd and 3rd level), each spell would have increased potency and additional effects based on their names and themes.

### 2nd Level Spells

1. **Fehu's Prosperity**: Summon a larger amount of gold or valuable resources, enough to aid in significant transactions or bribes.
2. **Uruz's Fortitude**: Greatly enhance physical strength and resilience, granting temporary hit points and advantage on Strength and Constitution checks.
3. **Thurisaz's Wrath**: Summon a barrage of magical thorns that deal piercing damage to multiple targets within a radius.
4. **Ansuz's Foresight**: Gain brief glimpses of the future, granting advantage on attack rolls, saving throws, and ability checks for a short duration.
5. **Raidho's Path**: Create a magical path that speeds up travel and protects travelers from environmental hazards.
6. **Kenaz's Flame Wall**: Conjure a wall of fire that deals significant fire damage to creatures within and passing through it.
7. **Gebo's Generosity**: Bestow a powerful boon to an ally, significantly enhancing one of their abilities or granting a magical benefit.
8. **Wunjo's Bliss**: Create an aura of bliss, calming all creatures within the area and potentially ending ongoing fear or charm effects.
9. **Hagalaz's Ice Storm**: Summon a fierce ice storm, dealing cold and bludgeoning damage and creating difficult terrain.
10. **Nauthiz's Protection**: Create a stronger protective ward that absorbs more damage and can protect multiple creatures.
11. **Isa's Freeze**: Freeze a target solid, dealing cold damage and potentially immobilizing them for a short time.
12. **Jera's Fertility**: Enhance the fertility of the land, ensuring bountiful harvests and accelerated plant growth.
13. **Eihwaz's Vigor**: Greatly enhance the endurance of the caster or an ally, providing resistance to exhaustion and increased stamina.
14. **Perthro's Luck**: Bestow greater luck on an ally, allowing them to reroll multiple dice rolls or checks.
15. **Algiz's Defense**: Summon a powerful defensive guardian spirit that can protect and shield allies from harm.
16. **Sowilo's Radiance**: Emit a powerful beam of radiant light that deals significant radiant damage and blinds enemies.
17. **Tiwaz's Might**: Enhance a weapon with tremendous might, increasing its damage and potentially stunning or knocking back targets.
18. **Berkano's Forest**: Summon a small forest that provides cover, difficult terrain, and can entangle enemies.
19. **Ehwaz's Swiftness**: Greatly increase movement speed and reflexes, allowing multiple actions in a single turn.
20. **Mannaz's Wisdom**: Gain profound knowledge and insight, granting proficiency in all skills and advantage on all Intelligence checks for a duration.
21. **Triceratops Rampage**: Summon the spirit of a triceratops to charge and gore enemies, dealing massive damage and potentially knocking them prone.
22. **Pterosaur Flight**: Grant the ability to fly for a short duration, with agility akin to a pterosaur.
23. **Ankylosaurus Smash**: Perform a powerful smash attack that deals massive bludgeoning damage and possibly stuns or crushes enemies.
24. **Phantasmal Force**: Create a powerful illusion that can deal psychic damage and manipulate enemies' perceptions.
25. **Loki's Escape**: Teleport to a safe location, leaving behind an illusory duplicate to distract enemies.
26. **Deceitful Tongue**: Enhance your deception skills, allowing you to lie convincingly and possibly charm or manipulate others.
27. **Storm's Fury**: Summon a powerful storm that deals lightning and thunder damage to all creatures in an area.
28. **Thunderous Wave**: Create a wave of thunderous force that deals damage and pushes enemies back.
29. **Electrify**: Infuse a weapon or object with electrical energy, dealing additional lightning damage on hit.
30. **Allfather's Sight**: Gain enhanced vision, allowing you to see through walls, illusions, and even into the ethereal plane.
31. **Odin's Protection**: Create a powerful protective barrier that grants significant resistance to all types of damage.
32. **Runic Barrier**: Erect a barrier of magical runes that blocks physical and magical attacks and can dispel lesser enchantments.

### 3rd Level Spells

1. **Fehu's Bounty**: Summon a large amount of wealth and resources, enough to finance major projects or bribe influential figures.
2. **Uruz's Power**: Greatly enhance physical strength and power, granting significant bonuses to attack rolls and damage.
3. **Thurisaz's Vengeance**: Unleash a powerful thorny attack that deals massive damage and can entangle multiple enemies.
4. **Ansuz's Clairvoyance**: Gain the ability to see distant places or future events with perfect clarity for a short duration.
5. **Raidho's Swift Travel**: Enable instant travel to a known location or significantly reduce travel time.
6. **Kenaz's Inferno**: Summon a massive inferno that deals heavy fire damage to all creatures in a large area.
7. **Gebo's Blessing**: Bestow a powerful blessing that greatly enhances all abilities of the recipient.
8. **Wunjo's Peace**: Create a powerful aura of peace that can end all hostilities and calm even the most aggressive creatures.
9. **Hagalaz's Blizzard**: Summon a fierce blizzard that deals significant cold and bludgeoning damage and severely hampers visibility and movement.
10. **Nauthiz's Sanctuary**: Create a sanctuary that provides complete protection from harm and restores health and vitality to those within.
11. **Isa's Glacier**: Summon a massive glacier that deals heavy cold damage and creates a large area of difficult terrain.
12. **Jera's Abundance**: Ensure a bountiful harvest and accelerated growth of plants and crops, providing food and resources for an extended period.
13. **Eihwaz's Stamina**: Greatly enhance stamina and resilience, providing significant resistance to exhaustion and increased hit points.
14. **Perthro's Serendipity**: Bestow incredible luck on an ally, allowing them to reroll multiple dice rolls or checks with advantage.
15. **Algiz's Guardian**: Summon a powerful guardian spirit that protects and fights for the caster, dealing heavy damage to enemies.
16. **Sowilo's Radiance**: Emit a powerful and blinding radiant light that deals heavy radiant damage and blinds all enemies in a large area.
17. **Tiwaz's Might**: Enhance a weapon with immense power, increasing its damage and potentially causing devastating effects on hit.
18. **Berkano's Forest**: Summon a large forest that provides extensive cover, difficult terrain, and can entangle and hinder enemies.
19. **Ehwaz's Swiftness**: Greatly increase movement speed and reflexes, allowing multiple actions and increased combat prowess.
20. **Mannaz's Wisdom**: Gain profound and universal knowledge, granting proficiency in all skills, advantage on all Intelligence checks, and the ability to solve complex problems effortlessly.
21. **Velociraptor Pack**: Summon a pack of velociraptors to aid in combat, dealing swift and coordinated attacks on enemies.
22. **Brontosaurus Stomp**: Summon the spirit of a brontosaurus to perform a massive stomp attack, dealing heavy damage and creating shockwaves.
23. **Tyrannosaurus Maw**: Unleash a powerful bite attack with the spirit of a tyrannosaurus, dealing massive damage and potentially grappling the target.
24. **Mirror Image**: Create multiple illusory duplicates of yourself that confuse and distract enemies.
25. **Invisibility**: Turn yourself or an ally invisible for an extended duration, providing significant stealth advantages.
26. **Mass Charm**: Charm multiple creatures simultaneously, making them more susceptible to your suggestions and commands.
27. **Call Lightning**: Summon a storm cloud that allows you to call down powerful lightning bolts on enemies.
28. **Thor's Wrath**: Unleash the full fury of a storm, dealing massive lightning and thunder damage to all enemies in an area.
29. **Storm Shield**: Create a shield of swirling winds and lightning that provides significant protection and can deal damage to attackers.
30. **Odin's Ravens**: Summon a flock of ravens that provide reconnaissance, distraction, and can even attack enemies.
31. **Gungnir's Fury**: Perform a powerful and precise strike with the spirit of Gungnir, dealing immense damage and possibly piercing through multiple targets.
32. **Wisdom of the Ages**: Gain temporary access to the knowledge and wisdom of ancient beings, granting profound insight and understanding.

#### Cantrips
1. **Raptor's Strike**: Your nails extend into claws that deal 1d6 slashing damage.
2. **Dino Roar**: Emit a thunderous roar that can deafen a creature within 30 feet for 1 minute.
3. **Saurian Bite**: Your teeth elongate, allowing you to make a bite attack that deals 1d8 piercing damage.

#### 1st Level
1. **Tyrannosaurus Charge**: You gain the ability to charge 30 feet in a straight line, knocking back and dealing 2d6 damage to any creature in your path.
2. **Raptor Speed**: Increase your movement speed by 20 feet for 1 hour.
3. **Stegosaurus Shield**: Grow temporary bony plates that increase your AC by 2 for 1 hour.

#### 2nd Level
1. **Triceratops Rampage**: Summon a spectral triceratops to charge at a target, dealing 3d8 piercing damage and knocking the target prone.
2. **Pterosaur Flight**: Gain the ability to fly at a speed of 30 feet for 10 minutes.
3. **Ankylosaurus Smash**: Conjure a spectral ankylosaurus tail to strike, dealing 4d8 bludgeoning damage and stunning the target.

#### 3rd Level
1. **Velociraptor Pack**: Summon two velociraptors to fight by your side for 1 hour.
2. **Brontosaurus Stomp**: Create a shockwave that deals 6d8 bludgeoning damage and knocks creatures prone in a 30-foot radius.
3. **Tyrannosaurus Maw**: Summon a spectral T-Rex head that bites down, dealing 8d8 piercing damage.

### Loki Spells

#### Cantrips
1. **Loki's Trickery**: Create a minor illusion that can distract or entertain.
2. **Mischief's Whisper**: Send a secret message that can only be heard by the intended recipient.
3. **Deceptive Appearance**: Change your appearance slightly to avoid recognition.

#### 1st Level
1. **Illusory Double**: Create an illusionary duplicate of yourself that mimics your movements.
2. **Glamour's Veil**: Change your appearance entirely for 1 hour.
3. **Trickster's Charm**: Charm a creature for 1 hour.

#### 2nd Level
1. **Phantasmal Force**: Create a convincing illusion that can deal psychic damage to a target.
2. **Loki's Escape**: Teleport up to 60 feet to a location you can see.
3. **Deceitful Tongue**: Gain advantage on Deception checks for 1 hour.

#### 3rd Level
1. **Mirror Image**: Create three illusionary duplicates of yourself to confuse attackers.
2. **Invisibility**: Become invisible for 1 hour or until you attack or cast a spell.
3. **Mass Charm**: Charm up to 10 creatures within a 30-foot radius.

### Thor Spells

#### Cantrips
1. **Lightning Jolt**: Deal 1d8 lightning damage to a target within 30 feet.
2. **Thunder Clap**: Create a burst of thunder that deals 1d6 thunder damage and can deafen targets.
3. **Hammer Strike**: Conjure a spectral hammer to deal 1d8 bludgeoning damage.

#### 1st Level
1. **Thunderous Smite**: Your next weapon hit deals an extra 2d6 thunder damage.
2. **Lightning Leap**: Teleport up to 30 feet in a bolt of lightning.
3. **Mjolnir's Blessing**: Gain a +2 bonus to attack and damage rolls with hammers for 1 hour.

#### 2nd Level
1. **Storm's Fury**: Create a small storm cloud that deals 3d8 lightning damage in a 20-foot radius.
2. **Thunderous Wave**: Emit a wave of thunder that deals 3d8 thunder damage and knocks back creatures.
3. **Electrify**: Infuse your weapon with lightning, dealing an extra 2d8 lightning damage on hits for 1 hour.

#### 3rd Level
1. **Call Lightning**: Summon a storm cloud that strikes targets with lightning, dealing 4d10 damage.
2. **Thor's Wrath**: Conjure a massive hammer strike that deals 6d8 bludgeoning and 3d8 thunder damage.
3. **Storm Shield**: Create a shield of lightning and thunder, granting resistance to lightning and thunder damage for 1 hour.

### Odin Spells

#### Cantrips
1. **Odin's Sight**: Gain the ability to see invisible creatures and objects for 1 minute.
2. **Wisdom's Word**: Gain advantage on a single Wisdom-based check.
3. **Raven's Eye**: Send a spectral raven to scout an area for you, relaying information telepathically.

#### 1st Level
1. **Odin's Wisdom**: Increase your Wisdom score by 2 for 1 hour.
2. **Runic Knowledge**: Gain proficiency in all languages and a +2 bonus on Intelligence checks for 1 hour.
3. **Gungnir's Strike**: Conjure a spectral spear to strike a target, dealing 3d6 piercing damage.

#### 2nd Level
1. **Allfather's Sight**: Gain true seeing for 10 minutes.
2. **Odin's Protection**: Gain a +2 bonus to all saving throws for 1 hour.
3. **Runic Barrier**: Create a magical barrier that grants +4 to AC and resistance to magic for 10 minutes.

#### 3rd Level
1. **Odin's Ravens**: Summon two spectral ravens to fight by your side for 1 hour.
2. **Gungnir's Fury**: Conjure multiple spectral spears to strike up to five targets, each dealing 4d8 piercing damage.
3. **Wisdom of the Ages**: Gain advantage on all Wisdom and Intelligence checks for 1 hour.

 

 

 

 

 

 

 

All other spells can only be used if 4th level or higher feel free to tweak to your fitting.

 

 

 

 

 

 

1. **Tyrant's Roar**: Unleash a fearsome roar that causes enemies within a 30-foot radius to make a Wisdom saving throw or become frightened for 1 minute.

2. **Pterodactyl Glide**: Temporarily gain the ability to fly with a glide speed of 60 feet. This effect lasts for 10 minutes.

3. **Stegosaurus Shield**: Create a magical shield that provides temporary hit points equal to your spellcasting ability modifier and absorbs 1d10 damage.

4. **Raptor's Reflexes**: Gain advantage on Dexterity saving throws and Dexterity-based skill checks for 1 hour.

5. **Brontosaurus Stomp**: Cause a localized earthquake that deals 3d6 bludgeoning damage and knocks creatures prone in a 20-foot radius.

6. **Odin's Insight**: Gain advantage on Intelligence checks and saving throws, and you can cast the Divination spell without using a spell slot.

7. **Loki's Trickery**: Create an illusionary duplicate of yourself that lasts for 1 hour. The duplicate can mimic your actions and movements but cannot perform any physical actions.

8. **Thor’s Thunderstrike**: Call down a bolt of lightning that deals 4d10 lightning damage in a 10-foot radius. Creatures must make a Dexterity saving throw for half damage.

9. **Dino's Endurance**: Gain resistance to bludgeoning, piercing, and slashing damage for 1 hour.

10. **Raptor's Speed**: Increase your movement speed by 30 feet and gain advantage on Acrobatics checks for 1 hour.

11. **Triceratops Charge**: Charge forward in a straight line, dealing 2d8 bludgeoning damage and knocking enemies prone if they fail a Strength saving throw.

12. **Pteranodon Flight**: Summon a pteranodon that carries you for up to 1 hour. The creature can fly with a speed of 60 feet.

13. **Loki's Illusion**: Create a major illusion that covers a 20-foot radius, including sounds, smells, and visual elements, lasting up to 10 minutes.

14. **Odin's Command**: Compel a creature to follow a simple command or task for up to 1 hour. The creature must succeed on a Wisdom saving throw to resist.

15. **Thor's Protection**: Grant yourself or an ally a +2 bonus to AC and saving throws for 1 hour, as if blessed by Thor’s divine protection.

16. **Dino’s Fury**: Enrage yourself or an ally, granting advantage on melee attack rolls and dealing an additional 1d6 damage on successful hits for 1 minute.

17. **Raptor's Strike**: Perform a swift melee attack that deals an extra 2d6 damage if you move at least 10 feet before attacking.

18. **Stegosaurus Armor**: Create a magical barrier that provides temporary hit points equal to your spellcasting ability modifier plus 5.

19. **Odin's Knowledge**: Gain proficiency in any one skill or tool for 1 hour, and you can make checks related to that skill or tool with advantage.

20. **Loki’s Charm**: Charm a creature within 30 feet, making it regard you as a friendly acquaintance for 1 hour. The creature can make a Wisdom saving throw to resist.

21. **Thor's Wrath**: Unleash a blast of thunderous energy in a 15-foot cone, dealing 3d8 thunder damage and deafening affected creatures for 1 minute.

22. **Raptor’s Agility**: Gain advantage on Dexterity saving throws and increase your movement speed by 20 feet for 1 hour.

23. **Brontosaurus Roar**: Emit a roar that causes enemies within 30 feet to make a Wisdom saving throw or become deafened and stunned for 1 round.

24. **Odin’s Vision**: Gain darkvision out to a range of 120 feet and the ability to see invisible creatures or objects for 1 hour.

25. **Loki’s Disguise**: Change your appearance and voice to that of any creature or person you have seen before, lasting up to 1 hour.

26. **Thor's Hammer**: Conjure a spectral warhammer that deals 2d10 bludgeoning damage on a hit. The hammer lasts for 1 minute or until dismissed.

27. **Raptor’s Precision**: Your next attack with a weapon or spell has advantage and deals an additional 1d8 damage.

28. **Triceratops Shield**: Create an aura around you that grants you and your allies within 10 feet a +1 bonus to AC and saving throws for 1 hour.

29. **Odin's Blessing**: Bestow a boon upon an ally, granting them advantage on all saving throws and skill checks for 1 hour.

30. **Loki’s Confusion**: Cause confusion in a group of creatures within a 20-foot radius, making them roll on a confusion table for 1 minute.

31. **Thor’s Storm**: Summon a localized storm cloud that produces 2d10 lightning damage and heavy rain within a 20-foot radius for 1 minute.

32. **Dino's Resilience**: Grant yourself or an ally advantage on saving throws against being paralyzed or petrified for 1 hour.

Of course! Here are 32 more new spells inspired by dinosaurs, Odin, Loki, and Thor:

33. **T-Rex's Fury**: Channel the might of a T-Rex, increasing your strength score by 4 (to a maximum of 24) and gaining advantage on Strength checks and saving throws for 1 minute.

34. **Pterodactyl's Call**: Summon a flock of pterodactyls that provide reconnaissance and minor assistance. They can scout an area within a 1-mile radius for up to 1 hour.

35. **Stegosaurus Spikes**: Create a field of magical spikes around you in a 10-foot radius. Enemies who enter or start their turn in this area take 2d6 piercing damage.

36. **Raptor's Lunge**: Make a high-speed melee attack that deals an additional 3d6 damage. If the attack hits, you can move up to 20 feet without provoking opportunity attacks.

37. **Brontosaurus Wall**: Summon a wall of magical energy that resembles a brontosaurus' bulk. The wall is 30 feet long, 10 feet high, and 5 feet thick. It provides cover and has 50 hit points.

38. **Odin’s Wisdom**: Gain a +4 bonus to Intelligence-based skill checks and saving throws. You also gain proficiency in one Intelligence-based skill of your choice for 1 hour.

39. **Loki’s Confounding**: Create a magical field that confuses enemies within a 20-foot radius. Affected creatures must make an Intelligence saving throw or be unable to take reactions and have disadvantage on attack rolls for 1 minute.

40. **Thor’s Tempest**: Summon a localized storm that deals 2d8 lightning damage and 2d8 thunder damage to creatures within a 10-foot radius. The storm lasts for 1 minute.

41. **Dino’s Fortitude**: Grant yourself or an ally temporary hit points equal to twice your spellcasting ability modifier and resistance to all damage for 1 hour.

42. **Raptor’s Evasion**: For 1 minute, gain the ability to take half damage from area effects and Dexterity saving throws on a successful save.

43. **Triceratops Rampage**: Charge in a straight line up to 60 feet, dealing 3d8 bludgeoning damage and knocking creatures prone if they fail a Strength saving throw.

44. **Pteranodon Dive**: Perform a high-speed dive attack, dealing 4d6 piercing damage and reducing the target’s speed by 20 feet for 1 minute.

45. **Loki’s Misdirection**: Redirect an attack targeting you or an ally to a creature of your choice within 30 feet. The attack's effects and damage are transferred to the new target.

46. **Odin’s Path**: Create a magical path that provides guidance and safety, allowing you to traverse difficult terrain or avoid traps and hazards for 1 hour.

47. **Thor’s Might**: Enhance your physical prowess, granting a +4 bonus to Strength checks and saving throws and advantage on melee attack rolls for 1 hour.

48. **Dino’s Roar**: Let out a thunderous roar that forces all enemies within 30 feet to make a Wisdom saving throw or become frightened for 1 minute.

49. **Raptor’s Precision Strike**: Make a precise melee attack that deals an additional 4d6 damage and allows you to choose one effect from a critical hit table.

50. **Stegosaurus Shielding**: Create a magical barrier that grants you and your allies within a 10-foot radius temporary hit points equal to 2d10 + your spellcasting ability modifier.

51. **Odin’s Aegis**: Surround yourself or an ally with a protective aura, granting resistance to all damage types and a +2 bonus to AC for 1 hour.

52. **Loki’s Enigma**: Cast a spell that obscures an area within a 30-foot radius with shifting illusions, granting creatures within it disadvantage on attack rolls and skill checks for 1 hour.

53. **Thor’s Judgment**: Call down a bolt of divine energy that deals 5d10 lightning damage in a 20-foot line. Creatures must make a Dexterity saving throw for half damage.

54. **Raptor’s Swiftness**: Enhance your agility, granting a +20-foot bonus to your movement speed and advantage on Dexterity-based skill checks for 1 hour.

55. **Triceratops Charge**: Perform a powerful charge attack that deals 3d10 bludgeoning damage to all creatures in a 10-foot line. Creatures must make a Strength saving throw or be knocked prone.

56. **Pterodactyl's Companion**: Summon a pterodactyl familiar that can scout, carry messages, and provide minor assistance. The familiar lasts for 1 hour.

57. **Loki’s Trick**: Create a duplicate of an object or creature within 30 feet. The duplicate mimics the original’s appearance and actions but cannot interact physically.

58. **Odin’s Grasp**: Summon a pair of ethereal hands that can grapple and restrain a creature within 30 feet for up to 1 minute. The creature can make a Strength saving throw to escape.

59. **Thor’s Thunderclap**: Create a thunderous explosion that deals 4d6 thunder damage and deafens creatures within a 15-foot radius for 1 minute.

60. **Dino’s Adaptation**: Grant yourself or an ally resistance to one damage type of your choice and advantage on saving throws against environmental hazards for 1 hour.

61. **Raptor’s Pursuit**: Gain the ability to track a creature within 1 mile with pinpoint accuracy. You can also move at double speed while tracking.

62. **Stegosaurus Shielding**: Create a magical aura around you that provides half cover, giving creatures attacking you disadvantage on their attack rolls for 1 hour.

63. **Odin’s Command**: Command an ally or enemy to perform a single action or task, as long as it does not directly harm itself or its allies, for 1 minute.

64. **Loki’s Diversion**: Create a magical distraction that draws the attention of all creatures within a 20-foot radius, granting you and your allies advantage on Stealth checks and attacks.

65. **Thor’s Wrath**: Unleash a wave of divine energy that deals 4d6 lightning damage to all enemies in a 30-foot radius and grants you temporary hit points equal to the damage dealt.

66. **Raptor’s Reflex**: Gain advantage on Dexterity saving throws and reactions for 1 hour, allowing you to dodge or react more effectively to threats.

67. **Triceratops Barrier**: Form a protective barrier in a 15-foot radius that absorbs up to 4d10 damage. The barrier lasts for 1 minute or until depleted.

68. **Pteranodon Summon**: Summon a pteranodon ally that can provide aerial reconnaissance and carry one medium creature for 1 hour.

69. **Loki’s Subterfuge**: Alter your appearance and voice to that of any creature or person you have encountered. This illusion lasts for 1 hour and includes minor changes in behavior and mannerisms.

70. **Odin’s Vigil**: Bestow heightened perception upon yourself or an ally, granting advantage on Wisdom (Perception) checks and the ability to see through illusions for 1 hour.

71. **Thor’s Smite**: Infuse your weapon with divine energy, causing it to deal an extra 3d8 lightning damage on your next successful hit. The effect lasts for 1 minute or until used.

72. **Dino’s Resilience**: Grant yourself or an ally temporary hit points equal to 3d10 + your spellcasting ability modifier and resistance to bludgeoning, piercing, and slashing damage for 1 hour.

Certainly! Here are 32 additional new spells, continuing the theme:

73. **Giganotosaurus Rampage**: For 1 minute, you gain the ability to make an extra attack with each action and deal an additional 2d6 damage on each hit due to your overwhelming strength.

74. **Ankylosaurus Shield**: Create a magical, vibrating shield that grants you a +3 bonus to AC and absorbs 3d10 damage from all sources until the shield is depleted or for 1 hour.

75. **Velociraptor Pack**: Summon a pack of velociraptors that aid you in combat, each dealing 1d6 slashing damage with their attacks. They last for 10 minutes and act on your command.

76. **Odin's Insight**: Gain a vision of the immediate future, giving you advantage on all attack rolls, saving throws, and skill checks for 1 minute.

77. **Loki’s Illusion**: Create a realistic illusion of an object, creature, or environment within a 30-foot radius that can be interacted with but cannot cause physical harm.

78. **Thor’s Thunderstrike**: Call down a powerful lightning bolt that deals 6d10 lightning damage in a 30-foot line. Creatures in the line must make a Dexterity saving throw for half damage.

79. **Diplodocus’s Endurance**: Grant yourself or an ally resistance to all damage types and advantage on saving throws against being frightened or stunned for 1 hour.

80. **Dimetrodon’s Radiance**: Emit a warm, radiant light from your body that heals 3d6 hit points to you and any allies within a 20-foot radius and grants them temporary hit points equal to 1d6.

81. **Brachiosaurus Strength**: Temporarily increase your carrying capacity and Strength score by 4 (to a maximum of 24) for 1 hour. You also gain advantage on Strength checks.

82. **Loki’s Deception**: Create a zone of magical deception within a 30-foot radius, causing creatures within it to have disadvantage on Wisdom (Insight) checks and saving throws against illusions.

83. **Thor’s Fury**: Channel Thor's wrath to gain advantage on melee attack rolls and deal an additional 2d6 lightning damage with each successful attack for 1 minute.

84. **Odin’s Protection**: Cast a protective dome that shields you and up to five allies from harm. The dome absorbs 4d10 damage from any source and lasts for 1 hour.

85. **Corythosaurus Harmony**: Create a soothing melody that calms all creatures within a 30-foot radius, granting them advantage on saving throws against being frightened or charmed for 10 minutes.

86. **Loki’s Disguise**: Change your appearance and voice to resemble any creature or humanoid you have seen, with the illusion lasting for 1 hour. This does not alter your physical abilities or statistics.

87. **Plesiosaurus Wave**: Summon a tidal wave that moves in a 60-foot line, dealing 4d8 bludgeoning damage and knocking prone all creatures in its path. The wave lasts for 1 minute.

88. **Odin’s Command**: You can command up to 10 creatures within a 30-foot radius to follow a specific command, such as moving or attacking, for 1 minute. Affected creatures can make a Wisdom saving throw to resist.

89. **Thor’s Stormcaller**: Call upon a storm to create a rainstorm that lasts for 10 minutes, causing heavy rain and occasional lightning strikes dealing 2d6 lightning damage to random creatures in the area.

90. **Loki’s Trickery**: Create multiple illusory duplicates of yourself that provide disadvantage on attack rolls against you. The duplicates last for 1 minute or until they are dispelled.

91. **Sauron’s Breath**: Exhale a cone of fire that deals 5d8 fire damage to creatures in a 30-foot cone. Creatures caught in the cone can make a Dexterity saving throw for half damage.

92. **Triceratops Defense**: Call upon the defensive might of the triceratops, granting you temporary hit points equal to 4d10 and resistance to bludgeoning, piercing, and slashing damage for 1 hour.

93. **Odin’s Knowledge**: Gain knowledge of the area within a 1-mile radius, including hidden traps, secret doors, and the location of creatures. This knowledge lasts for 1 hour.

94. **Loki’s Chaos**: Create an aura of chaotic energy that disrupts magical effects and causes all spells cast within a 30-foot radius to have a 50% chance of failing.

95. **Thor’s Hammerstrike**: Summon Thor’s hammer to strike a point within 60 feet, dealing 6d8 bludgeoning damage and stunning creatures in a 20-foot radius for 1 round.

96. **Pterodactyl’s Flight**: Grant yourself or an ally the ability to fly with a speed of 60 feet for 1 hour, allowing for aerial maneuverability and travel.

97. **Loki’s Illusionary Duplicates**: Create up to three illusory duplicates of yourself, each of which has the same statistics as you. Enemies have disadvantage on attack rolls against you for 1 minute.

98. **Odin’s Reckoning**: Call upon the power of Odin to force all enemies within a 30-foot radius to make a Wisdom saving throw or be stunned for 1 minute. Enemies who succeed are unaffected.

99. **Thor’s Chain Lightning**: Release a chain lightning spell that deals 5d8 lightning damage to up to three creatures within 30 feet of each other. Each creature hit can make a Dexterity saving throw for half damage.

100. **Loki’s Veil**: Envelop an area within a 30-foot radius in magical darkness that blinds all creatures within it. The darkness lasts for 10 minutes or until dispelled.

101. **Giganotosaurus Roar**: Emit a powerful roar that causes all creatures within a 60-foot radius to make a Wisdom saving throw or be frightened for 1 minute.

102. **Therizinosaurus Claw**: Create a magical claw that can extend and retract. The claw deals 4d6 slashing damage and has a reach of 10 feet. The effect lasts for 1 minute.

103. **Dino’s Protection**: Form a protective barrier around yourself or an ally that absorbs 6d8 damage from all sources for 1 hour.

104. **Loki’s Charm**: Cast a charm that makes a creature within 30 feet regard you as a friendly acquaintance for 1 hour. The charm can be broken if the creature is harmed or if you perform an action that directly threatens it.

105. **Odin’s Pathway**: Create a magical path that allows you to traverse difficult terrain without impediment and grants you and your allies the ability to move through it quickly for 1 hour.

106. **Thor’s Wrathful Strike**: Infuse your weapon with divine power, causing it to deal an additional 4d6 lightning damage on your next successful hit. The effect lasts for 1 minute or until used.

107. **Loki’s Confusion**: Cause a group of creatures within a 30-foot radius to become confused for 1 minute. They must make an Intelligence saving throw or have their actions controlled by the DM.

108. **Stegosaurus Defense**: Form a shield of magical energy around you that grants you resistance to all damage types and advantage on saving throws against being restrained or immobilized for 1 hour.

109. **Thor’s Judgement**: Summon a divine energy that deals 4d10 thunder damage in a 30-foot radius. Creatures in the area must make a Constitution saving throw for half damage and be deafened for 1 minute.

110. **Pterodactyl’s Soar**: Temporarily grant yourself or an ally the ability to soar above the ground with a flight speed of 60 feet for 10 minutes, allowing for tactical aerial advantage.

111. **Loki’s Glamour**: Create an illusionary glamour that enhances your appearance and charm, granting advantage on Charisma (Persuasion) and (Deception) checks for 1 hour.

112. **Odin’s Favor**: Bless yourself or an ally with a divine boon, granting a +2 bonus to all saving throws, attack rolls, and skill checks for 1 hour.

113. **Thor’s Thunderclap**: Unleash a thunderous shockwave in a 20-foot radius around you that deals 3d8 thunder damage and pushes creatures 10 feet away. Creatures must make a Constitution saving throw for half damage.

114. **Loki’s Mirror Image**: Create up to three illusory duplicates of yourself that move and act like you. The duplicates last for 1 minute and provide disadvantage on attack rolls against you.

115. **Dino’s Legacy**: Imbue a weapon with prehistoric might, causing it to deal an additional 3d6 damage of a type of your choice (bludgeoning, piercing, or slashing) for 1 minute.

116. **Odin’s Shield**: Generate a shimmering shield that grants you and up to five allies within a 10-foot radius temporary hit points equal to 5d10. The shield lasts for 1 hour or until depleted.

117. **Thor’s Bolt**: Summon a powerful lightning bolt that strikes a single target within 120 feet, dealing 8d6 lightning damage. The target must make a Dexterity saving throw for half damage.

Certainly! Here are 32 more new spells:

119. **Plesiosaurus Grasp**: Summon a spectral plesiosaurus that emerges from a nearby body of water or creates a watery grasp. The grasp can grapple and restrain a creature within 30 feet for 1 minute.

120. **Odin’s Rune**: Inscribe a rune on a surface that grants a magical effect such as enhancing abilities, granting insight, or providing protection. The rune lasts for 24 hours.

121. **Loki’s Mischief**: Cause minor magical mischief in a 20-foot radius, such as causing objects to move randomly, creating small illusions, or making harmless sounds for 1 hour.

122. **Thor’s Stormfront**: Call forth a localized storm cloud that rains lightning and thunder in a 60-foot area. All creatures within take 4d8 lightning damage and must make a Constitution saving throw or be stunned for 1 round.

123. **Ankylosaurus Impact**: Create a tremor that shakes the ground in a 30-foot radius, causing creatures to make Dexterity saving throws or fall prone and take 2d6 bludgeoning damage.

124. **Loki’s Deceptive Fog**: Generate a thick, magical fog in a 30-foot radius that obscures vision and makes all creatures within it have disadvantage on Wisdom (Perception) checks.

125. **Odin’s Vision**: Gain truesight up to 60 feet and see through illusions, invisibility, and magical darkness for 10 minutes.

126. **Giganotosaurus Might**: For 1 minute, you gain advantage on Strength checks and saving throws, and your melee attacks deal an additional 2d6 bludgeoning damage.

127. **Thor’s Thunder Armor**: Surround yourself with a crackling aura of lightning that provides resistance to lightning damage and deals 2d6 lightning damage to creatures who hit you with melee attacks.

128. **Loki’s Conjuration**: Conjure a minor magical item or object of your choice that lasts for 1 hour. The item is purely for visual or thematic purposes and does not grant any magical benefits.

129. **Dimetrodon’s Heat**: Create a zone of intense heat in a 20-foot radius that deals 2d6 fire damage to creatures within it each round and lasts for 1 minute.

130. **Odin’s Warding**: Create a protective barrier around a target or area that absorbs 6d8 damage from all sources for up to 1 hour or until the barrier is depleted.

131. **Loki’s Jinx**: Cause a creature within 60 feet to suffer a jinx, giving them disadvantage on attack rolls, saving throws, and ability checks for 1 minute.

132. **Brachiosaurus Strength**: Grant yourself or an ally advantage on Strength-based skill checks and saving throws, and their carrying capacity is doubled for 1 hour.

133. **Loki’s Enigma**: Create a confusing riddle or magical puzzle that a creature must solve to proceed. Failure to solve the riddle results in becoming charmed by you for 1 hour.

134. **Pterodactyl’s Soar**: Bestow the ability to fly with a speed of 60 feet to yourself or an ally for 10 minutes, allowing for tactical maneuvers and exploration.

135. **Thor’s Hammerfall**: Summon a mighty hammer that strikes a target within 60 feet, dealing 6d6 bludgeoning damage and causing a shockwave that deals 2d6 thunder damage to all creatures within 20 feet.

136. **Loki’s Illusionary Wall**: Create a wall of illusionary force that can block movement or line of sight. The wall lasts for 1 hour and can be up to 30 feet long and 10 feet high.

137. **Odin’s Enchantment**: Temporarily enchant an item or weapon, giving it a +2 bonus to attack rolls or saving throws, and it retains this bonus for 1 hour.

138. **Triceratops Charge**: Charge forward, dealing 4d8 piercing damage to any creature in your path. If you move at least 10 feet before the charge, the target must make a Strength saving throw or be knocked prone.

139. **Loki’s Swap**: Teleport yourself and a willing creature within 60 feet to swap positions. Both creatures must make a Dexterity saving throw or take 1d6 damage upon arrival.

140. **Thor’s Thunderous Roar**: Release a deafening roar that causes all creatures within 30 feet to make a Constitution saving throw or be deafened and frightened for 1 minute.

141. **Odin’s Call**: Summon a divine messenger or familiar that can relay messages, scout areas, or deliver items. The messenger lasts for 1 hour.

142. **Loki’s Trickster’s Aid**: Temporarily grant yourself or an ally advantage on Charisma (Deception) and Dexterity (Sleight of Hand) checks for 1 hour.

143. **Giganotosaurus Tremor**: Create a localized earthquake in a 30-foot radius that causes all creatures to make Dexterity saving throws or take 4d6 bludgeoning damage and be knocked prone.

144. **Thor’s Divine Strike**: Infuse your weapon with divine lightning, causing your next successful attack to deal an additional 4d6 lightning damage and have a chance to stun the target.

145. **Loki’s Misty Escape**: Teleport up to 30 feet to an unoccupied space you can see, leaving behind a cloud of illusory mist that obscures the area for 1 minute.

146. **Odin’s Wisdom**: Grant yourself or an ally advantage on Intelligence and Wisdom saving throws and skill checks for 1 hour.

147. **Triceratops Defense**: Create a magical shield that grants you and all allies within 10 feet resistance to bludgeoning, piercing, and slashing damage for 1 hour.

148. **Loki’s Illusory Terrain**: Transform the terrain in a 20-foot radius into an illusory landscape of your choosing, which lasts for 1 hour and can mislead or deceive creatures.

149. **Thor’s Lightning Ward**: Create a protective ward that absorbs up to 4d10 lightning damage. While active, the ward also provides a +2 bonus to saving throws against lightning effects.

150. **Loki’s Trickster’s Charm**: Create a magical charm that grants advantage on Charisma (Persuasion) checks and imposes disadvantage on Wisdom (Insight) checks against you for 1 hour.

151. **Odin’s Fury**: Unleash a burst of divine energy that deals 5d8 radiant damage to all creatures in a 30-foot radius and blinds them for 1 minute.

152. **Pterodactyl’s Swoop**: Use a swooping maneuver to dive down on a target, dealing 3d6 slashing damage and causing the target to make a Dexterity saving throw or be knocked prone.

153. **Loki’s Bewitching Glance**: Captivate a creature within 30 feet, charming them and causing them to regard you as a trusted ally for 1 hour or until you or your allies harm them.

154. **Thor’s Rage**: Channel Thor’s rage to gain advantage on all melee attack rolls and deal an additional 3d6 thunder damage with your melee attacks for 1 minute.

155. **Odin’s Recall**: Allow yourself to instantly recall a spell you have previously cast and cast it again without expending a spell slot.

156. **Loki’s Shifting Shadow**: Transform into a shadowy form, gaining resistance to all damage and the ability to pass through small openings and barriers for 10 minutes.

157. **Dimetrodon’s Vitality**: Infuse yourself or an ally with regenerative energy, healing 4d10 hit points and providing advantage on Constitution saving throws for 1 hour.

158. **Giganotosaurus Roar**: Emit a fearsome roar that causes all creatures within a 60-foot cone to make a Wisdom saving throw or be frightened for 1 minute.

159. **Thor’s Divine Hammer**: Summon a divine hammer that grants you advantage on attack rolls and deals 3d10 bludgeoning damage. The hammer lasts for 1 minute or until dismissed.

160. **Odin’s Mantle**: Envelop yourself or an ally in a magical mantle that grants a +2 bonus to AC and saving throws, and lasts for 1 hour.

161. **Loki’s Illusory Reversal**: Create an illusory duplicate of yourself that acts as a decoy, giving enemies disadvantage on attack rolls against you for 1 minute.

162. **Triceratops Charge**: Perform a powerful charge that deals 6d6 piercing damage and knocks all creatures in a 10-foot line prone.

163. **Pterodactyl’s Aerial Advantage**: Grant yourself or an ally a flying speed of 60 feet and advantage on Dexterity (Acrobatics) checks for 1 hour.

164. **Thor’s Stormcaller**: Summon a storm that deals 4d10 lightning damage to creatures in a 30-foot radius, with each creature making a Dexterity saving throw for half damage.

165. **Loki’s Ensnare**: Create magical tendrils that ensnare and immobilize a creature within 30 feet, who must make a Strength saving throw to break free.

166. **Odin’s Judgment**: Call down a divine strike that deals 8d6 radiant damage to a single target and forces them to make a Constitution saving throw or be

 

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