This is an adamantine war pick. All craftdwarfship is of the highest quality. It is decorated with square-cut prasiolite cabuchons, and encircled with bands of bulette leather, oval prasiolte and black rowan. The war pick menaces with spikes of adamantine, prasiolite and black rowan. There is an image of the dwarf Urist Kneeblasts and the Ancient Iron Dragon Balkois the Bottomless Pit made from Giant Wolverine bone on the handle. In the image, Balkois lays defeated. In the image, Armok is protruding from the dragon's head. In the image Urist is laughing.
:
You gain a +2 bonus to attack and damage rolls with this weapon, and advantage on attack rolls against targets made from inorganic materials. A dwarf attuned to this weapon instead gains a +4 bonus to attack and damage rolls, advantage on attack rolls made against targets made from inorganic materials, deals an additional 2d6 force damage against targets made from inorganic materials, gains an additional +10ft movement speed, can dodge as a bonus action and can use the weapon's ability: Blood for the Blood God
:
<strong>Blood For the Blood God:</strong> This feature has 1 charge, which it regains at the dawn of each day. Upon use, the wielder strikes the earth beneath them, causing a shockwave to erupt, forcing all creatures within a 10ft radius to make a DC 15 Dexterity saving throw, falling prone and taking 4d8 force damage on a failed save, and staying standing and taking half as much damage on a successful save. The wielder then enters a Martial Trance, lasting for 1 minute. In this time, they are under the effects of the Blur spell, have advantage on Dexterity and Strength Rolls, gain an additional reaction and and once per turn when they attack they can make an additional attack. Additionally, the first time the wielder would be reduced to 0hp they are instead reduced to 1 hp, and will gain 1 level of exhaustion after the Martial Trance is finished.
A Martial Trance will end if any of the following conditions are met:
* They fall unconcious.
* They go 6 seconds without attacking a hostile target.
* They become frightened.
* they spend a bonus action to willingly end the trance.
Proficiency with a War Pick allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Requires attunement, bonus effects if attuned to by a Dwarf., Versatile, Sap
Comments