Weapon (dagger), uncommon (requires attunement)

The Emerald Fang is an exquisitely crafted dagger. The emerald gemstone contains a self-replicating venom that feeds through the blade's tip, ready to poison any who are struck by it. This blade is favored by assassins and rogues who appreciate the subtlety and lethality it offers.

Venomblade (3 Charges/Day). The Emerald Fang holds three doses of venom within its emerald gemstone, replenished at dawn. When you hit a creature with this dagger, you can choose to inject one or more doses of venom. The target must make a DC 13 Constitution saving throw. On a failed save, the target takes 2d6 poison damage per dose, or half as much damage on a successful one.

Lethal Precision (2/Long Rest). When you make an attack with the Emerald Fang, you can add your proficiency bonus to the attack's damage roll. If the attack is a critical hit, the bonus damage is doubled.

- Created for the Athana Chronicles -

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Finesse, Light, Thrown, Nick

AthanaChronicles

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