Abilities
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Hellish Might: The wielder gains a +3 bonus to attack and damage rolls made with this weapon. The sword deals an additional 2d6 necrotic damage on a hit.
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Soul Drain: When you reduce a creature to 0 hit points with this weapon, you regain hit points equal to the necrotic damage dealt by the final blow.
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Infernal Command: Once per day, the wielder can cast Dominate Monster (DC 18) without expending a spell slot. The target of this ability becomes fearful and reverent towards the wielder, as if recognizing their demonic patronage.
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Demon's Resilience: While attuned to Baphomet's Bloodblade, the wielder gains resistance to fire and necrotic damage. Additionally, they have advantage on saving throws against being charmed or frightened.
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Baphomet's Call: As an action, the wielder can summon a fiendish servant (choose one: Cambion, Barbed Devil, or Shadow Demon) for up to 1 hour. The fiend is friendly to the wielder and obeys their commands. This ability can be used once per long rest.
Curse
Lore
Baphomet's Bloodblade is a weapon of dark legacy, rumored to have been forged in the depths of the Abyss and used by Baphomet's most loyal servants. The sword seeks out those consumed by rage and vengeance, offering them power at a steep cost. Legends speak of its wielders rising to great heights of power, only to be brought low by the very curse that gave them strength. Fenrick, having made a pact with Baphomet, wields this blade with both the power and the peril it brings, forever marked by the demon lord's influence.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Damage: Necrotic, Resistance: Necrotic, Advantage: Wisdom Saving Throws, Disadvantage: Persuasion, you must be the one That made a pact with Baphomet to use it, Heavy, Two-Handed, Graze
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