Armor (leather), artifact (requires attunement by a creature in the presence of a dryad and a treant, both of which must verbally bless the attunement)

The wearer of this armor gains the following benefits.

  • The user of this item gains 80 temporary hit points whenever they complete a short or long rest. These temporary hit points last until the next time the creature takes a short or long rest, or until this item is dropped.

  • When the wearer of this armor expends hit dice to restore health, they restore 3 times the result instead of the normal amount.

  • As long as the wearer of this armor has at least 100 temporary hit points, if the wearer of this armor may choose whether to lose hit points or temporary hit points when taking damage (after the amount of damage is determined). (Reaching 0 hit points will still make you fall unconscious even if you have temporary hit points remaining)

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

Notes: creature in the presence of a dryad and a treant, both of which must verbally bless the attunement

furrycombatwombat

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