A large, imposing greatsword made of a slew of metals. Incredibly hard to wield, it requires immense strength to even lift.
This sword was once a trophy of a wealthy noble family, before one of its scions proved themselves worthy of its power.
Provides a +3 modifier to Intimidation rolls as long as it is visible within 5ft of it's wielder.
Deals the damage of a standard Large Greatsword, plus 1d6 bludgeoning damage and half of the wielder's Strength modifier, rounded down. Damage is calculated as such:
3d6 + 1d6 bludgeoning + (1/2 STR modifier)
Upon a successful attack, enemies of humanoid build must make a Dexterity saving throw (DC determined by the wielder's Strength modifier plus 10) to determine the severity of their wounds. Upon a successful saving throw, an enemy will take base damage and nothing more. Upon a failed save, however, the enemy becomes Stunned, Incapacitated, or Prone. Severity will be determined by 1d3 (1d6, halved and rounded down if necessary), rolled by the Dungeon Master.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Intimidation, Incapacitated, Prone, Stunned, This weapon requires 18 Strength to wield. The conditions applied upon a failed save are determined by 1d3, and results should be determined as such: 1 = Stunned, 2 = Incapacitated, 3 = Prone, Heavy, Two-Handed, Graze
Previous Versions
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7/11/2024 10:46:36 PM
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Posted Jul 12, 2024It should be noted that this is intended to be used by a high-level character.