Weapon (antimatter rifle), artifact

a simple six-round revolver

Range: 40/120 Ft

Rounds 1-5: 1D4+2 piercing damage

Round 6: 3D4+3 piercing damage, apply bleed to the target

you can fire up to 3 rounds on an action, up to 2 for your bonus action, and 1 for your reaction

you can spend an action to reload all 6 rounds and a bonus action to reload up to 3 rounds

apply your DEX modifier to your rolls to hit

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Range, Two-Handed, Ammunition (Firearms), Reload, Sap

crystonshardbloom

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