Armor (breastplate), legendary (requires attunement by a To attune to the Abyssal Aegis, you must spend a long rest wearing the armor and meditating on the dark energies within it. During this time, you must make a DC 16 Wisdom saving throw. On a success, you establish a connection with the armor's sentience, and it accepts you as its wearer. On a failure, you take 3d10 psychic damage and must wait 24 hours before attempting to attune again. Once attuned, the armor begins to influence your thoughts, urging you to embrace the power of the Abyss and pursue acts of chaos and destruction.)

Armor (breastplate), legendary (requires attunement)

Description

The Abyssal Aegis is a breastplate forged from dark, otherworldly metal that seems to absorb light rather than reflect it. Intricate runes and symbols of the Abyss are etched across its surface, pulsating with a faint, eerie glow. The armor emanates a palpable aura of dark energy, enhancing both the defensive and magical capabilities of its wearer.

Properties

  • Magic Armor: You gain a +2 bonus to AC while wearing this armor.
  • Abyssal Resilience: While wearing the Abyssal Aegis, you have resistance to necrotic and poison damage.
  • Abyssal Warding: You have advantage on saving throws against spells and other magical effects.
  • Dark Shield: As a reaction when you are hit by an attack, you can cause the Abyssal Aegis to flare with dark energy, imposing disadvantage on the attack roll. Once you use this property, you can't use it again until you finish a short or long rest.
  • Abyssal Empowerment: Once per long rest, you can channel the dark energies of the Abyss to enhance your magical abilities. For the next minute, you gain the following benefits:
    • Your spells deal an extra 1d8 necrotic damage.
    • When you cast a spell that requires concentration, you have advantage on Constitution saving throws to maintain concentration.
  • Abyssal Might: The armor provides a +2 bonus to your spell attack rolls and your spell save DC.

Sentience

The Abyssal Aegis is a sentient chaotic evil item with an Intelligence of 14, a Wisdom of 12, and a Charisma of 16. It has hearing and darkvision out to a range of 120 feet. The armor can speak, read, and understand Abyssal, Common, and Infernal, and it can communicate telepathically with its wearer. The Abyssal Aegis has a domineering and persuasive personality, often urging its wearer to tap into their darkest impulses and embrace the power of the Abyss.

Goals

The Abyssal Aegis seeks to spread the influence of the Abyss by empowering its wearer and encouraging them to use dark magic and perform acts of chaos and destruction. It desires to see the barriers between the planes weakened, allowing the Abyss to encroach further into the Material Plane.

History

The Abyssal Aegis was crafted by a powerful demon lord in the depths of the Abyss, intended to be worn by his most trusted lieutenants. However, it was stolen during a battle by a group of adventurers who sought to use its power against its creator. Over time, the armor has changed hands many times, each new wearer being seduced by its dark power and driven to acts of great evil and ambition.

Minor Property: Abyssal Echoes

While wearing this armor, you can hear faint whispers in Abyssal that only you can understand. These whispers provide cryptic guidance and warnings, granting you advantage on Intelligence (Arcana) checks related to the Abyss.

Quirk: Eerie Chill

The Abyssal Aegis constantly emits a faint, unnatural cold. While wearing it, you feel a persistent chill that cannot be warmed by any natural means, though it does not cause any harm or discomfort.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

Notes: To attune to the Abyssal Aegis, you must spend a long rest wearing the armor and meditating on the dark energies within it. During this time, you must make a DC 16 Wisdom saving throw. On a success, you establish a connection with the armor's sentience, and it accepts you as its wearer. On a failure, you take 3d10 psychic damage and must wait 24 hours before attempting to attune again. Once attuned, the armor begins to influence your thoughts, urging you to embrace the power of the Abyss and pursue acts of chaos and destruction.

pbalien

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