The wearer of this armor gains a +2 bonus to their Intelligence and Wisdom scores which may exceed the maximum of 20.
Additionally, they gain resistance to all damage dealt by spells.
This armor can manifest a whip-like strand of tough muscle mutating on of the wearer's arms into a tentacle. You gain a +2 bonus to attack and damage rolls made with this magic whip. A creature hit by this weapon takes an extra 1d6 psychic damage. When you roll a 20 on the d20 for an attack roll with this weapon, the target is stunned until the end of its next turn. As a bonus action, you can sheathe the tentacle by causing it to retract and become your arm once more, or draw the tentacle out of your arm again.
You are considered proficient with this armor even if you lack proficiency with heavy armor.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Intelligence Score, Proficiency: Heavy Armor, Bonus: Wisdom Score, Resistance: Damage from Spells, Buff, Belt, Str. 15 Required, Stealth Disadvantage
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