This magic weapon grants a +3 bonus to attack and damage rolls made with it, and it returns to the wielder’s hand immediately after it is used to make a ranged attack. On hit this weapon will cast [spell]True Polymorph[\spell] and [spell]dominate monster[\spell] on the target. The target will have to make a DC20 Wisdom saving throw to not be turned into a Courtl and dominated by the wielder. For every hit after the first hit on the same target the DC will go up, but it will be harder to hit. A 2:1 inverse ratio; DC:Modifier.
Curse. The wielder of this weapon will be compelled to kill Dendar, until the thought consumes them or Dendar is dead. The weapon cannot be unattuned to the wielder until the death of them or Dendar.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Charmed, Damage, Combat, Finesse, Light, Thrown, Nick
Comments