When you hit a creature with an attack using this magic arrow, the creature must succeed on a DC 14 Constitution Saving Throw or start bleeding heavily from a deep wound.
At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time it has failed the initial Saving Throw required by this arrow.
The wounded creature, or a creature within 5 feet of it, can use an Action to make a Wisdom (Medicine) check with a DC equal to 14 + the number of times the creature has failed the initial Constitution Saving Throw, ending the effect of all such wounds on it on a success and resetting the DC to mend new wounds. A Greater Restoration or similar spell cast at an equal or greater level also mends the wound.
Once an Arrow of Wounding inflicts a wound upon a creature, it is consumed.
Notes: Damage: Necrotic, Damage, Combat, Bane
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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8/23/2019 4:28:35 AM
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10
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0
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1.0
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Coming Soon
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