Weapon (antimatter rifle), artifact (requires attunement by a You need to pet and befriend the Annoyed cat before unleashing it's devastating power.)

Visually, the Annoyed Cat is undistinguishable from a normal cat, other than that it looks somewhat more annoyed. It acts on it's own, and therefore may hinder combat, though it is friendly to the one attuned to it. Once attuned, it has the following properties:

Optional Physics: The Annoyed Cat can choose to disobey any of the laws of physics.

Earsplitting Meow: The Annoyed Cat can deal 8d12 Psychic damage to any creatures in a 50 ft. radius, with the damage dice decreasing by 1 for every 50 ft. after that.

Annoyed: The Annoyed Cat is annoyed, meaning it is normally aggressive towards most creatures.

Furious Slashes: The Annoyed Cat can deal 10d8 Slashing damage to any attack target. It's sheer rage also causes it to deal an extra unavoidable 3d20 force damage, with the target being knocked 30 ft. away and unconscious on any 20 and getting a chance (DC 25 Dexterity) to avoid half the damage from this attack on a 1.

Feline Allies: The Annoyed Cat is not attacked by any feline creature, and can summon the following creatures:

3d4 Tressyms, flying up above the Annoyed Cat.

2d8 Hellcats, bursting up from any location with a explosion like a level 8 fireball spell.

1d12 Fae Panthers, shimmering in from the Faewild

2d10 Displacer Beasts, appearing around in a guarding circle.

3d4 Spectral Panthers, appearing from the Shadowfell

2 Kamadans, Flanking from the sides.

1d8 Luck Eaters, Circling in from a distance.

1d6+2 Leomarhs, Jumping down from above.

Life:

The Annoyed Cat is an annoyed, but living creature. It does not age, and has the hit points of a tarrasque, and regenerates 12d20 hit points per turn.

Antimatter Hairball:

The Annoyed Cat can vomit up a hairball made of pure void. This hairball destroys most matter in it's path, and deals 15d4 force damage to any creature it hits.

Godlike power:

Only some can bond with the Annoyed Cat. Therefore, it quickly attains a cultlike following worshipping it to protect them. The annoyed cat has the power to give any creature advantage on any roll the Annoyed Cat deems acceptable. It also is a god by most methods of comparison, able to use planar travel.

Cat:

The Annoyed Cat has any power a cat does, and can do any action a cat can. The party may not know that it is both an artifact and a god until much later into the campaign.

Remember, the annoyed cat does as it pleases. It cannot be controlled without the powers of the Sardines of Peace.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: You need to pet and befriend the Annoyed cat before unleashing it's devastating power., Range, Two-Handed, Ammunition (Firearms), Reload, Sap

ShadowMaster1717

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