This Anti-Magic Projector (A.M.P.) is a metal box approximately 2 feet in diameter. The box is covered in markings and intricate metallic bands. Opening one side of the box, a flexible metal cable 20 feet long comes off the edge and has a handle on the end, with a single switch. Flipping the switch causes an anti-magic field to extend in a 30-foot sphere from the device. The device can be activated and deactivated by using an action to flip the switch. The antimagic field functions as the antimagic field spell, but is not a spell and is not considered magical. As an action, you can throw the device up to 20 feet away or reel the device back in. The A.M.P. can be disarmed with a DC 15 Intelligence check made by someone proficient with the tinker’s tools, and the antimagic field deactivates if the device is destroyed. The device has an AC of 14, and 25 HP and is immune to poison and psychic damage.
Wondrous Item, common
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