Weapon (greataxe), artifact (requires attunement by a barbarian)

Enchantment +3
You gain +3 to attack and damage rolls made with this weapon. Attacks made with this weapon is considered magical for the purpose of overcoming resistance and immunity.

Damage: 1d12 + 3
Damage Type: Slashing
Item Rarity: Very Rare
Properties: Heavy, Two-Handed
Weight: 7

When attuned with this weapon, you gain the following benefit(s):

Blazing steel. Attacks made with this weapon deal an additional 2 fire damage.

Immolation. When raging, you may use a bonus action to enter the immolation state lasting until your rage ends. In this state, you gain immunity to fire damage and any creature within a 5 feet radius of you must make a DC 15 Dexterity saving throw. The creature takes 8d6 fire damage at the start of their turn on a failed save, or half as much on a successful one. You can choose to exit this state at any given time. This feature can be used twice per long rest.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: barbarian, Heavy, Two-Handed, Cleave

Previous Versions

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