- Magic Weapon: You have a bonus to attack and damage rolls made with this magic weapon.
- Abyssal Force: The dagger has 7 charges. This weapon regains all charges daily at Midnight.
- Psychic Strike: When you hit a creature with this weapon, you can expend 3 charges to force the target to make a DC 15 Wisdom saving throw. On a failed save, the target takes 6d8 psychic damage, or half as much damage on a successful save.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Melee Weapon Attacks, Damage: Piercing, The dagger features a sinister, curved blade that appears to be forged from a demon's tooth. A black, purplish aura shrouds the weapon, exuding an eerie, otherworldly glow. This dagger thirsts for the blood of living creatures, yearning to pierce their skulls and savor their brains with an insatiable hunger., Damage, Combat, Finesse, Light, Thrown, Nick
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
7/18/2024 10:08:18 AM
|
1
|
0
|
1
|
Coming Soon
|
|
7/18/2024 10:10:46 AM
|
1
|
0
|
--
|
Coming Soon
|
|
7/18/2024 10:20:30 AM
|
1
|
0
|
--
|
Coming Soon
|
|
7/18/2024 10:27:47 AM
|
2
|
0
|
1.1
|
Coming Soon
|
Comments