While wearing this amulet, you gain a +2 to your wisdom score (including its maximum) and are immune to necrotic damage. additionally as an action you can invoke the radiant light ability or the healing light ability.
Radiant light: as an action you can spend one of the amulets charges and channel the radiant magic inside the amulet. Make a DC 13 wisdom saving throw (when you use this ability you may sacrifice a spell slot of 3nd level or higher to gain advantage on the saving throw) on a successful save you properly channel the magic of Gradnaths radiant light. You channel this light to a point within 60 ft any creature within a 10ft radius of the point you choose must make a wisdom saving throw against your spell save DC or take 6d6 radiant damage, Half as much on a successful save. If you fail the wisdom saving throw you instead take 2d6 radiant damage and the charge and action is wasted.
Healing Light: as an action you can expend a charge and channel the healing powers of Gradnath, you immediately heal 4d6 (or instead of healing you may end one of the following effects on yourself or a person you touch, blindness, stunned, incapacitated, deafened, poisoned, or exhausted)
Notes: Immunity: Necrotic, Bonus: Spell Save DC, Bonus: Ability Score Maximum, Bonus: Wisdom Score, Cleric or Paladin , Teleportation, Exploration, Jewelry
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