Weapon (longbow), legendary (requires attunement)

This longbow resembles a spread of bat-like imp wings, with an underlayer of molten lava revealed by cracks in its obsidian limbs.

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Echolocation. You have advantage on Perception checks that rely on hearing while wielding this weapon. Additionally, if you can hear a creature within the normal range of this weapon, to do not need to see it in order to make a ranged attack against it.

Hellfire Volley. Attacks made with this weapon deal an additional 1d4 fire damage on a hit, and ignite any flammable objects not being worn or carried. Any subsequent attacks you make with this weapon on the same turn scale up this damage die (d4 to a d6, to a d8, and so on) to a max of a d12. This increase resets at the end of your turn.

Cauldron of Flame. Once per long rest, you can cast Magic Missile as a 4th-level spell. When cast in this way, the spell deals fire damage (instead of force), as each missile takes the form of a flaming bat.

Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Damage: Fire, Advantage: Perception, Damage, Combat, evocation, BagOfHolding2025, Ammunition, Heavy, Range, Two-Handed, Slow

Item Tags: Damage Combat evocation BagOfHolding2025

DozenFan

Comments

Posts Quoted:
Reply
Clear All Quotes