This ordinary looking bag, made from old rustic cloth and leather, appears full apon first glance, but opening it up reveals the it contains a extra pocket dimension. Reaching inside the bag, reveals the presence of a number of small objects. While you are attuned to the bag these magic paint brushes can be used to create different effects on just about any surface.
You can use an action and a charge to activate one of the brushes magical effects on a surface within range. Each brush has 3 charges that only come back when you use an bonus action to remove one of the effects previously created by it. This bonus action requires you to be within range of touch of the effect.
- Stone brick. You paint a surface such as a continuous section of floor, wall, or ceiling no more than 10 feet in any dimension it then appears to be made of stone brick. For example, you could make a large door appear to be just a wall or a damage floor, to have been fixed.
- Natural stone. You paint a surface such as a continuous section of floor, wall, or ceiling no more than 10 feet in any dimension it then appears to be made of stone. For example, you could make a cave entrance appear to be just a wall or a pit, to be solid rock.
- Wood planks. You paint a surface such as a continuous section of floor, wall, or ceiling no more than 10 feet in any dimension it then appears to be made of wooden planks. For example, you could make a large door appear to be just a wall or a damage floor, to have been fixed.
- Wood door. A wooden door appears at a point of your choice that you can see on a wooden, plaster, stone or earthen wall within range. You choose the doors size, it can be either: a single door (thats 3ft wide, 5ft tall, 5ft deep) or a dubble door (thats up to 10ft wide, 10ft tall, 5ft deep) The door occupies its space but doesn't create stability in the object or structure surrounding it. When the doorway disappears, any creatures or objects still in the passage created by this magic effect must make a DC 12 Constitution saving throw or take 10 (2d10) bludgeoning damage, and be ejected to an unoccupied space nearest to the surface on which you cast the spell.
- Stone Door. A Stone door appears at a point of your choice that you can see on a wooden, plaster, stone or earthen wall within range. You choose the doors size, it can be either: a single door (thats 3ft wide, 5ft tall, 5ft deep) or a dubble door (thats up to 10ft wide, 10ft tall, 5ft deep) The door occupies its space but doesn't create stability in the object or structure surrounding it. When the doorway disappears, any creatures or objects still in the passage created by this magic effect must make a DC 12 Constitution saving throw or take 10 (2d10) bludgeoning damage, and be ejected to an unoccupied space nearest to the surface on which you cast the spell.
- Hole. A very dark hole in a circular shape 6 feet in diameter, on or against a solid surface, whereupon the hole creates an extradimensional hole 10 feet deep. A creature can climb out of this hole with a DC 10 When the hole disappears, any creatures or objects still in the hole are safely ejected to the nearest unoccupied space.
- Tunnel. A Tunnel appears at a point of your choice that you can see within 30ft on a wooden, plaster, stone or earthen wall within range. You choose the opening’s dimensions: between 10-20 feet wide, 10 feet tall, and 20 feet deep. The tunnel created is stabilized within the object or structure surrounding it. When the opening disappears, any creatures or objects still in the tunnel created by the magical effect must make a DC 15 Constitution saving throw or take 20 (4d10) bludgeoning damage, and be ejected to an unoccupied space nearest to the surface on which you cast the spell. On a success they are safely ejected to the nearest unoccupied space.
- Creature. You create a painted illusion of a creature. On a surface at a point of your choice within 5ft. It must be no larger than a 10-foot cube, and you decide how the illusion behaves and what sounds it makes when you create this magical effect. If the illusion is larger then 5-foot then this effect takes 10mins to create. The scripted performance can last up to 1 minutes. When the condition you specify occurs, the illusion springs into existence and performs in the manner you described. Once the illusion finishes performing, it disappears and remains dormant. The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the area. For example, you could create an illusion of yourself to appear and warn off others who attempt to open a trapped door, or you could set the illusion to trigger only when a creature says the correct word or phrase. Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful DC 15 Intelligence (Investigation) check. If a creature discerns the illusion for what it is, then the creature can see through the image, and any noise it makes sounds hollow to the creature.
- Plant. You create a painted illusion of a plant. On a surface at a point of your choice within 5ft. It must be no larger than a 10-foot cube, and you decide how the illusion behaves and what sounds it makes when you create this magical effect. If the illusion is larger then 5-foot then this effect takes 10mins to create. The scripted performance can last up to 1 minutes. When the condition you specify occurs, the illusion springs into existence and performs in the manner you described. Once the illusion finishes performing, it disappears and remains dormant. The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the area. For example, you could paint an illusion of a deadly flower or grasping vines that appear and warn off others who attempt to open a trapped door, or you could set the illusion to trigger only when a creature says the correct word or phrase. Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful DC 15 Intelligence (Investigation) check. If a creature discerns the illusion for what it is, then the creature can see through the image, and any noise it makes sounds hollow to the creature.
- Object. You create a painted illusion of a plant. On a surface at a point of your choice within 5ft. It must be no larger than a 10-foot cube, and you decide how the illusion behaves and what sounds it makes when you create this magical effect. If the illusion is larger then 5-foot then this effect takes 10mins to create. The scripted performance can last up to 1 minutes. When the condition you specify occurs, the illusion springs into existence and performs in the manner you described. Once the illusion finishes performing, it disappears and remains dormant. The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the area. For example, you could paint an illusion of a deadly flower or grasping vines that appear and warn off others who attempt to open a trapped door, or you could set the illusion to trigger only when a creature says the correct word or phrase. Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful DC 15 Intelligence (Investigation) check. If a creature discerns the illusion for what it is, then the creature can see through the image, and any noise it makes sounds hollow to the creature.
In addition this Bag has 10 paint brushes that each have a small button on the back end. You can use an action to press the button, which causes the brush to become magically fixed in place. Until you or another creature uses an action to push the button again, the brush doesn't move, even if it is defying gravity. The brush can hold up to 4,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 25 Strength check, moving the fixed rod up to 10 feet on a success. Once this feature of the bag has been used, none of the bag's effects can be used again until the next dawn.
Notes: Summoning, Utility
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