Bar-ethel is a semi-intelligent, good-aligned blade created long ago by Archmage Martek. Originally, given to a Dupari Commander named Lyses Windrinder, Bar-ethel served him in the fight to keep the desert freed from undead influences. Bar-ethel was eventually lost to antiquity during a surprise skirmish with the Lich Msemenon. The sword shone and hummed softly. Its name meant "True Death" in some languages.
Bar-ethel glows with a soft blue light whenever undead are within a 90 ft radius of its wielder. This effect occurs regardless of intervening walls and line of sight, and cannot be suppressed by its wielder. The amount of light shed is equivalent to a light spell.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Melee Attacks, Bonus: Melee Attacks, Resistance: Necrotic, Favored Enemy: Undead, Frightened, Must be a good-aligned wielder., Damage, Combat, Bane, Sentient, Finesse, Light, Nick
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