This magical spear has +1 to attack rolls and damage.
The 6 ft long shaft of the spear is made of three braided strands of a slightly opaque, thick crystal substance mined from The Arbitrator’s floating fortress in the Elemental Plane of Air. Where the shaft meets the tip is a small magically crafted glass globe, which appears to hold a torrent of wind inside. The tip of the spear is tear drop shaped, made of shiny and reflective mithril.
Due to the light weight properties of the crystal and mithril, this spear is also a finesse weapon.
Thrown. (40/100) When thrown, the wielder may use a bonus action to call the spear back to their hand in a straight line. On a critical hit when thrown, the spear pierces through the target, and is automatically recalled, dealing an additional 1d6 points of piercing damage.
The spear has 3 charges, that reset each dawn. On a hit, a number of charges may be used to force a burst of air to expel from the spear, pushing a target of Medium or smaller away from the spear 10ft for every charge used.
Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Attunement requires 1 hour bonding with the spear. , Thrown, Versatile, Sap
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