Band of Binding Loyalty
The band's instant death effect has no effect, however you are able to enhance the risk of the ring, towing yourself between life and death. Whenever you finish a long rest, you can enhance the ring with the following effects:
While above zero hit points, you get a +1 to all saving throws, ability checks and AC. But when you reach 0 hit points you instantly die.
While above 25% of your health, you gain the previous bonuses and get blindsight of 20 feet. But when you are below 25% hit points you instantly die.
While above 50% of your health, you gain the previous bonuses and can add another 1d6 of necrotic damage to your weapon attacks, however each attack deals 2 necrotic damage to you, this damage cannot be avoided. But when you are below 50% hit points you instantly die.
While above 75% of your health, you gain the previous bonuses and your weapon attacks can attack anything within a 15 feet cone, you make a seperate attack against each creature within the cone. But when you are below 75% hit points you instantly die.
While having 100% of your health. All of your self damaging abilities don't hurt you anymore even if it they say you do. You add 3d6 force damage towards your weapon attacks. But when you take damage, you instantly die and your soul shatters as consumed by the Binding Loyalty. You cannot be revived short of Divine Intervention.
You can also get a +1 to +3 bonus to attack and damage rolls, however for each +1 you add to your attacks roll, you take a d4 of necrotic damage each time you attack. This damage cannot be reduced (This is ignored of course, as stated by the 100% effect)
Notes: Bonus: Ability Checks, Bonus: Armor Class, Bonus: Saving Throws, Bonus: Initiative
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