This weapon is a +1 magical Greataxe (sentient)
1d12 slashing damage
When you hit with this weapon you gain a +1 bonus to attack and damage rolls.
Tales say that this ferocious axe has appeared in some of the bloodiest battles throughout the last age, usually finding its way into the hands of a being of imence strength.
Nobody can be certain of the exact origins of this weapon however it is rumoured to have been forged in the fires deep within the "9 Hells", nevertheless those who have whitnessed it's prowess on the battlefield swear that its wielder gives off an unnatural aura that causes fear to strike the hearts of those brave or stupid enough to challange them.
The fiend that resides within this weapon can instill "fear" into the hearts and minds of even the heartiest of foes, however when displeased he has been know to reduce his wielder to a quivering wreck thinking them unworthy to wield him.
Fiends Presence: (2) charges per long rest
Up to 2 creature's of youre choice that are within 15 feet of you and that are aware of your presence must succeed on a DC 15 Wisdom saving throw or become FRIGHTENED for one minute. A creature can repeat the saving throw at the end of each of its turns, ending the effects on itself on a success. If a creature's saving throw is successful or the effect ends for it the creature becomes immune to the "Fiends Presence" for the next 24 hours.
"The more blood this weapon consumes, the more power it may grant you....."
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: ..... You must get the killing blow on an enemy to become attuned to this weapon., Cursed, Sentient, Heavy, Two-Handed, Cleave
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