Weapon (battleaxe), legendary

This is a lightly distressed battleaxe which has a handle covered in runes. Before combat, a rune lights. The rune is randomly selected by rolling 1d10 and consulting the chart:
1 is force, 2 is cold, 3 is psychic, 4 is fire, 5 is lightning, 6 is poison, 7 is radiant, 8 is thunder, 9 is necrotic, (1)0 is acid. The axe deals an additional d4 of the chosen damage type for the remainder of combat.

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Damage: Force, Damage: Cold, Damage: Psychic, Damage: Fire, Damage: Lightning, Damage: Poison, Damage: Radiant, Damage: Thunder, Damage: Necrotic, Damage: Acid, Versatile, Topple

Cassette_Tape

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