Background:
Acheron's Judgement is a legendary warhammer forged in the infernal forges of the plane of Acheron, where ceaseless conflict and the clash of steel against steel are eternal. This warhammer was created by Nomog-Geaya, the hobgoblin god of warfare and authoritarianism, from a shard of the very iron cubes that drift through Acheron’s iron skies. It was wielded by his chosen in the infernal wars before being lost during a catastrophic planar upheaval. The weapon has since resurfaced, its malevolent presence sought by those who desire its formidable power.
The warhammer is imbued with the essence of Acheron's never-ending war, making it a formidable tool in battle. Its surface is etched with infernal runes that glow a dim red, pulsing with the heartbeat of a thousand battles. The head of the hammer is shaped like an iron cube, its faces covered in jagged spikes that mirror the brutal landscape of Acheron.
Features:
Weapon (warhammer), legendary (requires attunement by a creature of lawful alignment)
Properties:
- Magic Weapon: Acheron's Judgement is a magic weapon that grants a +3 bonus to attack and damage rolls made with it.
- Force of Acheron: When you hit a creature with this warhammer, the target takes an extra 1d8 force damage.
- Staggering Strike: When you hit a creature with this warhammer, the target must succeed on a DC 16 Strength saving throw or be knocked back 5 feet and have disadvantage on their next attack roll. You can use this feature a number of times equal to your proficiency modifier. You regain all expended uses when you finish a long rest.
- Echoes of Conflict: As an action, you can strike the ground with Acheron's Judgement, causing a shockwave in a 20-foot radius. Each creature of your choice within that area must make a DC 16 Constitution saving throw, taking 4d8 force damage and being deafened on a failed save, or half as much damage and not being deafened on a successful one. Once you use this feature, you can't use it again until you finish a long rest.
- Acheron's Shield: While holding Acheron's Judgement, you can use your reaction to gain resistance to one type of damage (chosen when you use this feature) until the start of your next turn.
- Aura of Battle: The warhammer emanates an aura of martial prowess. Friendly creatures within 5 feet of you gain a +1 bonus to AC. This aura functions only while the warhammer is on your person.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Damage: Force, Damage, Combat, Versatile, Push
Previous Versions
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7/23/2024 2:31:20 AM
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3
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2
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Coming Soon
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