Mythical Ax created by happenstance when and young goblin spilled a combination of unknown alchemical supplies and possibly magical supplies onto a battle axe being crafted by his master Ken'or Stonehand. Through Ken'or's craftsmanship and his wards incompetence a weapon of unequaled quality was born. Said to cut through anything they threw at it it was dubbed Ar'norogh translating from the dwarven tongue to mean "To lay open ones enemy." Word traveled of this marvel and the weapon was taken by King Folmud Flintgut as it was unrivaled by any other. When tested in battle it more than lived up to expectations seeming to grow in strength as the battles waged on humming with raw energy as enemies fell with next to no effort in the skilled hands of King Flintgut. I was said that the King even took a mighty blast from an opposing sorcerer with naught a scratch to show for it and Ar'norogh shone all the brighter. The Axe has become a symbol for rule of King Flintgut literally being a beacon of light guiding the way for the Kingdom of morndin'runedar. In the right hands the ax is capable of so much more but the unassuming or uneducated may meet a less than welcome fate...
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Damage: Force, Versatile, Topple
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