A plain leather whip, save for the head which splits into fractal strands that seemingly become infinitely fine.
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Once per turn as a bonus action, you can target a creature within range and crack your whip at them. You can choose to either increase or decrease your target's movement speed by 10 feet until the end of their next turn. If you attempt to reduce their movement speed, they must make a DC 12 Charisma saving throw to be unaffected.
Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Finesse, Reach, Slow
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