Armor (half plate), legendary (requires attunement by a someone under the protection of the Luxon)

 Created by The Light in order to protect its darling Aevilux, This half plate is made of polished silver, brightened to an almost white shine. Atop the breast plate lies 12 shards of white glass, in a shattered pattern spread across the torso. Each separate piece of this armour shares the same pattern, and in direct light, staring into the glass allows the wearer to percieve a wide display of the cosmos within the glass, similar to the effects of observing a Luxon Beacon.

This armour has 4 charges, which the wearer can recharge during rest. If worn during a short rest, the wearer regains one charge. In addition, on a long rest, the wearer may roll 1d4 to decide how many charges are recovered over the long rest.

These charges may be expended in three ways.

2 charges may be spent on an action to grant the wearer 90 ft. of blindsight.

1 charge may be spent to grant the wearer a casting of the spell Daylight.

1 charge may be spent to grant the wearer a casting of the spell Gift of Alacrity.

Despite the half-plate nature of this armour, a weave of dull light prevents the armour from colliding with itself, granting no disadvantage on Dexterity(Stealth) checks.

In addition, the wearer gains resistance to radiant damage, overcoming any vulnerabilities.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

Notes: Resistance: Radiant, someone under the protection of the Luxon, Combat, Stealth Disadvantage

Previous Versions

Name Date Modified Views Adds Version Actions
7/26/2024 1:50:03 AM
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Item Tags: Combat

Harpykrates

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