Wondrous Item (tattoo), very rare (requires attunement by a by a monk)

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. The tattoo has 10 charges, and it regains 1d6+1 charges at each dawn. While this tattoo is on your skin, you gain the following benefits:

Attuned Strikes When you hit a creature with a melee attack, you can expend a charge to deal an extra 4d6 force damage to the target, or damage of the element you are attuned to, and you gain temporary hp equal to the attuned damage dealt. You can only use this feature once per turn.

Attuned Impact When you hit a creature with a melee attack, you may force the creature to make a Strength saving throw or be knocked 10ft away from you. If used on a creature with no fly speed, you may instead knock them 10ft up into the air. This effect can be triggered multiple times each turn, and creatures in the air automatically fail the saving throw unless they have a fly speed. The saving throw for this effect is determined based on your Monk save DC. 

Pugilist's Arena When a creature is knocked into the air by the effect of the Attuned Impact feature, you and that creature are both considered to be under the affect of the Levitate spell until you miss an attack against that creature, at which point the effect ends and both you and the creature fall as normal unless you possess a fly speed or other effect to stay in the air.

 

Notes: Damage: Unarmed Attacks, by a monk

SevenSuns

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