Weapon (glaive), artifact (requires attunement by a Paladin)

This glaive is an infernal weapon from Avernus, crafted by Zariel herself. She gifted it to a promising young tiefling descended from her own bloodline, with the intention of eventually winning his devotion away from Bane. A small part of her own essence is infused within the weapon, and it makes subtle attempts to influence its wielder's actions by driving them to seek out conflict and conquer all who would oppose them. 

The Avernus Emberglaive is a magic, sentient glaive that grants a +2 bonus to attack and damage rolls made with it. It burns any creature it strikes for an additional 2d8 fire damage. 

The Avernus Emberglaive has the following additional properties:

  • While attuned to the artifact, you can can use your action to cast the fire bolt spell.
  • While attuned to the artifact, you can use an action to cast one fireball from it. After you cast the spell, roll a d6. On a roll of 1–5, you can’t cast it again until the next dawn.
  • While attuned to the artifact, your Strength ability score increases by 2, to a maximum of 24.
  • While attuned to the artifact, you gain the following flaw: I will bring my law and order to this land, no matter who or how many I have to put into their graves to do it. 
  • While attuned to the artifact, you gain the following flaw: I must never yield to an opponent in combat. 
Sentience

The Avernus Emberglaive is a sentient lawful evil weapon with an Intelligence of 13, a Wisdom of 14, and a Charisma of 15. It has hearing and darkvision out to a range of 120 feet.

The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder’s hand when it wants to communicate something it has sensed. It can communicate more explicitly, through visions or dreams, when the wielder is either in a trance or asleep.

Personality

The glaive's purpose is to drive its wielder to conquer and rule over others through strength of arms, and to continually test ones self in battle. 

Destroying the Glaive

The glaive can only be destroyed by a solar who must break the haft over their knee, and then the blade will melt away to slag. 

Proficiency with a Glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Damage: Fire, Bonus: Strength Score, Bonus: Ability Score Maximum, Paladin, Damage, Buff, Combat, Cursed, Heavy, Reach, Two-Handed, Graze

Previous Versions

Name Date Modified Views Adds Version Actions
8/22/2019 1:28:25 AM
270
15
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Coming Soon

Item Tags: Damage Buff Combat Cursed

Kalesar

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