A huge double edged Greataxe, forged with an otherworldly black steel as dark as the night. Glowing, crimson red, runes run all along both sides of the blade's black steel, as the blade itself radiates a sinister aura of black spirit smoke. The blade literally emits terrifying screams and roars of delight in the midst of combat, as it relishes the thrill of battle. It lashes out viciously at it’s victims… As though it has a will of its own. The blade is a thing of dark and ancient magic, forged in the heart of the earth by magics not of this world or plane.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties.
Devour Soul
Whenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by The Axe of Ages can be restored to life only by a wish spell.
When it devours a soul, The Axe of Ages grants you temporary hit points equal to the slain creature’s hit point maximum. These hit points fade after 24 hours. As long as these temporary hit points last and you keep The Axe of Ages in hand, you have advantage on attack rolls, saving throws, and ability checks.
If you hit an undead with this weapon, you take 1d10 necrotic damage and the target regains 1d10 hit points. If this necrotic damage reduces you to 0 hit points, The Axe of Ages devours your soul.
Soul Hunter
While you hold the weapon, you are aware of the presence of Tiny or larger creatures within 60 feet of you that aren’t constructs or undead. You also can’t be charmed or frightened.
The Axe of Ages can cast the haste spell on you once per day. It decides when to cast the spell and maintains concentration on it so that you don’t have to.
Sentience
The Axe of Ages is a sentient chaotic neutral weapon with an Intelligence of 17, a Wisdom of 10, and a Charisma of 19. It has hearing and darkvision out to a range of 120 feet.
The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, The Axe of Ages also understands every language you know.
Personality
The Axe of Ages speaks with an imperious tone, as though accustomed to being obeyed.
The axe's purpose is to consume souls. It doesn’t care whose souls it eats, including the wielder’s. The Axe of Ages’ hunger for souls must be regularly fed. If the axe goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Advantage: Ability Checks, Advantage: Saving Throws, Advantage: Melee Attacks, Advantage: Ranged Attacks, Creature of Non-Lawful Alignment, Damage, Buff, Combat, Bane, Sentient, Heavy, Two-Handed, Cleave
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