Armor (plate), legendary (requires attunement)

You are immune to fire and radiant damage while you wear this armor. Additionally, any spell or item that would cause this armor to glow, such as light, instantly fails.

As an action or reaction, you can cause the armor to emit a shadowy pulse. All creatures in a 30ft sphere must make a Constitution saving throw. On a failed save, they take 8d8 necrotic damage or half as much on a successful roll.

Once this ability is used, it can't be used again until the next dawn.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Immunity: Radiant, Immunity: Fire, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

Galimeaus

Comments

Posts Quoted:
Reply
Clear All Quotes