The B.E.A.R., or Burst Energy Assault Rifle, is a weapon that uses force damage instead of necrotic like its counterpart the antimatter rifle. This firearm was designed especially for a particular war-forged. It's nothing really noteworthy, but it's clear that the automaton values it highly.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Replace Damage Type: Force, Ranged Weapon Attack: Force, Incapacitated, It doesn't take any physical ammo but has a massive magazine capacity with a set item for recharging, Damage, Range, Two-Handed, Ammunition (Firearms), Reload, Sap
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