Wondrous Item, legendary (requires attunement by a Fighter or Barbarian who has martial proficiency with a bladed weapon)

This small silver colored amulet appears to bear the resemblance of a proud lion's face in a ferocious snarl.  The gemstones it bears in its eyes gleam with a deep and vibrant red hue.  It radiates a sense of intensity that is hard to define for any save those who live and die by the blade.  Upon the amulet's inverse there are three clearly engraved, yet oddly seen runes, those of Determination, Dedication, and Focus.

The Amulet of Ardent Martial Focus may only be worn safely by those who live and die by their skill with a blade. For those who meet the amulet's requirements of attunement, wearing this amulet enhances their focus, both good and bad while, in dangerous and deadly situations.  While worn, and the aspects of the amulet are adhered to, the runes upon it glow brightly and bestow the following benefits.  Should its bearer fail to portray the aspects of the pendant the consequences can be severe.

- Focus: Should a player maintain their focus during an encounter and remain in control of their wits and surrounding, they receive advantage on their first attack every round of combat while using a bladed weapon.  Should they lose their focus, they instead receive disadvantage on their first attack each round instead until they regain their focus for more than one round. 

- Determination: Should the character bearing the amulet risk their own safety to the benefit of others they may claim advantage on their next Athletics, Acrobatics, or Strength check involved while doing so.  However should a character bearing the amulet knowingly refuse to aid an ally or friend in need they may suffer disadvantage on their next Athletics, Acrobatics or Strength check. 

- Dedication: Should a character make the ultimate sacrifice and die in an act of heroism during the defense of their allies or the innocent, the amulet will act as a Soul Well and protect the bearer's spirit from passing into the afterlife.  This allows their body to be healed and when returned to 1 hp or higher, they may reenter their body without the need of effects such as Revivify or Resurrection.  This effect can only occur once each day.  If a character intentionally and knowingly slays or harms their ally or an innocent they must immediately make 3d4 death saving throws as if they were reduced to 0 hp.  

 Once attuned the amulet may not be removed willingly from the bearer while they live.

Notes: Fighter or Barbarian who has martial proficiency with a bladed weapon

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