Wondrous Item, uncommon (requires attunement)

At dawn each day, ten of the arrows in this quiver become enchanted with aquatic power. These arrows deal cold damage rather than piercing and deal 1 additional damage on a hit. Once per day when you fire an aquatic arrow, you can use your bonus action to cause the arrow to explode in a powerful torrent of water as it hits its target. Each enemy within 5 feet of the target must make a DC 12 Dexterity saving throw,taking 2d6 cold damage on a failed save, or half as much damage on a successful one.

NatiLou

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