Weapon (longsword), unknown rarity (requires attunement by a A spellcaster must spend at least three days meditating with the saber's power crystal, pouring his own energy into it so the blade can manifest. During each day of meditation the wielder must make a caster level check with a DC19 on the first day, a DC 20 on the second, and a DC 22 on the third in order to imbued the crystal with enough arcane power and lifeforce to activate the blade)

A simple hilt made from various materials that houses within it an arcane infused crystal or gem. The gem is also carved with sigils that help focus the magical energy within it. Once attuned with the hilt and gem, the wielder can activate a blade of energy that can be used in combat as well as a spellcasting focus. Only a wielder with the arcane spellcasting class feature and either the Pact Magic or Sorcerous Origin class feature may use an Arcsaber.

The blade typically functions as a longsword with the Versitile and Finesse properties. 1d8 damage(1d10 two-handed) + spellcasting ability 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: A spellcaster must spend at least three days meditating with the saber's power crystal, pouring his own energy into it so the blade can manifest. During each day of meditation the wielder must make a caster level check with a DC19 on the first day, a DC 20 on the second, and a DC 22 on the third in order to imbued the crystal with enough arcane power and lifeforce to activate the blade, Versatile, Sap

MagraBlackTusk

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