Shadowed Forgery. The scythe is versatile and can be thrown with a range of 10ft/30ft.
Rightful Ownership. While you are attuned to the scythe, you may spend your bonus action to summon it back to your hand. You must be attuned to use the scythe. When you are attuned, you gain immunity to disease, chronological death, and have advantage on all checks due to the godly power imbued within you. If you are not attuned when holding the weapon, you must make a Constitution saving throw or take 1d20 necrotic damage.
Death's Judgement. The scythe has 10 charges. When you hit with a successful attack, you may choose to expend one charge and banish the creature's soul into the depths of the underworld. The creature will not be aware of it, and when it returns its max health will be permanently reduced by 1 + your proficiency bonus. All charges reset at the next Dawn.
Necromancy Master. You are allowed to prepare all spells labeled as necromancy after a long rest. They may only be cast once per day.
The Chosen One. Other deities of death have a deep respect for you while you are attuned. You have advantage on Religion checks with deities of death.
Planeswalker Rune. The runes carved into the blade of the scythe allows you to travel between planes once per short rest. You must not be in combat to use this action.
Soul Harvester. Whenever a creature is killed using the scythe, its soul is harvested by the scythe. While the soul is trapped in the weapon, it is suffering without rest. The scythe can only hold 10 souls at a time. For every soul that is harvested, the scythe does an extra 1d6 necrotic damage, and one soul can be expended to regain 1d6 HP at the beginning of your turn. When 10 souls are inside the scythe, the attuned user is allowed to expend them in the form of Damning Smite, dealing an extra 5d12 necrotic damage. The extra 1d6s are not accounted for when using this ability.
Proficiency with a sickle allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Notes: Immunity: Necrotic, Frightened, neutral alignment humanoid, Summoning, Damage, Banishment, Combat, Container, divination, Light
Dealing 1 D12 + attack modifier (+ Proficiency) Slashing Damage
Deals an additional 10 d12 necrotic damage on a nat 20 but on a nat 1 the user takes the damage
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Finesse, Light, Nick
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