This magical censer is designed to vaporize and disperse potions and poisons their effects. Attacks with the magical flail have a +1 bonus to attack and damage rolls.
Alchemical Cloud. Pouring any potion into the censer requires an action, at which time the potion's effect (listed below) will be dispersed within a (10ft radius sphere) cloud around the censer lasting for 1 minute. Additional potions can be added after the first, having their effects added to the mix and ending at the same time as the first potion's effects end. The contents of the censer can be purged as a bonus action ending any active effects.
The effects of the following potions have been documented when used in the censer. A creature that enters the cloud for the first time on their turn or who starts their turn in the cloud will have all potion effects in the mix applied to them.
Potion of Healing: Restores 1d4 hp (2d4 for a potion of greater healing)
Potion of Resistance: +1 AC until the start of their next turn so long as they are in the area of the cloud.
Potion of Advantage: Gain advantage that can be used while in the cloud. This effect does not stack. The advantage is lost if the target leaves the cloud or the clouds disperses. This effect cannot be gained again until the end of a long rest.
Potion of Poison: Deals 1d6 poison damage and requires the target to make a constitution saving throw against the censer wielder's spell save DC (8 + intelligence modifier + proficiency bonus for wielders without a spell save DC). On a failed save the target is poisoned for 1 minute and continues to take the damage even after leaving the cloud. The target may make another constitution saving throw at the end of each of their turns to end the poison's effect.
Potion of Hill Giant's Strength: +1 to melee and ranged attack rolls while in the cloud.
Potion of Watchful Rest: Creatures within the cloud cannot be magically put to sleep or charmed.
Potion of Psionic Fortitude: +1 to all saving throws while in the cloud.
Oil of Slipperiness: The area of the cloud becomes lightly obscured and counts as difficult terrain.
Alchemist's Fire: Deals 1d6 fire damage and lights flammable objects not being worn or carried on fire. If oil of slipperiness is also in the mix the damage is upgraded to 2d6 fire.
Bottled Breath: Increases the area of the cloud to a 15ft radius sphere.
Potions already in the mix have no additional effect when added into the censer. Potion not listed above may have no effect or undocumented effects (up to the DM's discretion).
Ethereal Construction. Having been created with the power of an ethereal creature, the censer possesses the power to float independently from its wielder and may move up to 30ft as an action. The flail can be returned to the wielder's hand as a bonus action.
Proficiency with a Flail allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Requires Attunement, Damage, Combat, Sap
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