While wearing this intimidating amulet, its magic causes overwhelming hostility to boil in your mind. Your head is clouded with violent thoughts. While under the effects of the amulet you become drunk to the energy it creates in you and you defend all attempts to remove it from your person.
While in combat you must use your actions as attacks. (For example you cannot use an action to heal yourself or other players, interact with your environment, or use the dash action unless the intent is to get closer to an enemy to attack it.)
You have an additional combat action while the amulet's magic overpowers your will.
You can attempt to resist the magic of the amulet at any time with a DC 15 Charisma saving throw. On a failed save the magic persists and another saving throw cannot be performed until the next turn. A successful save causes the power of the amulet to be pushed back by your own willpower for the duration of your turn after the save, but is renewed your next turn unless the amulet is removed.
Notes: Set: Constitution Score, Buff, Jewelry