Weapon (maul), very rare (requires attunement by a creature with a strength score of 16 or higher.)

This maul is forged out of a strange dark maroon metal, with ancient runes from ages past.

You have a +2 to hit and to damage with this magic weapon. You deal double damage to objects and structures.

As a bonus action, you may tap on the runes of this blade, causing it to become super-dense and eight times as heavy. While super-dense, it deals an extra 1d12 damage on hit. While it is super-dense, before each weapon attack, you must make a DC 20 Athletics check. On a failure, you attack with disadvantage. On a success, you attack as normal. If you roll a 20 on the Athletics check, you may roll another 1d12 and add it to the damage roll. The weapon remains super-dense until the end of your turn.

Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, creature with a strength score of 16 or higher., Heavy, Two-Handed, Topple

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