Weapon (warhammer), rare

Cobbled together by goblins and fueled by spoiled potions, besides a lot of pain, who knows what might happen when you smack a foe with this contraption.    

This weapon functions as a +1 War Hammer. The weapon has 10 charges and regains 2d4+2 charges at the end of a long rest. As part a successful attack you can choose to expend a charge and spin the hammers potion roulette cylinder, [roll]1d10[/roll] and add that effect from the table below. If an effect requires a saving throw the DC = 8 + Proficiency + Constitution modifier. 

  • 1- Potion of Healing- Target is splashed with a potion of healing, in addition to the damage done by the attack, target is also healed for [roll]4d4+2[/roll]
  • 2- Potion of Climbing- Target gains a climb speed equal to its walking speed, as well as advantage on any athletics checks made to climb.
  • 3- Potion of Resistance- Roll another [roll]1d10[/roll], both the target and attacker are splashed with this potion, gaining a random type of resistance for [roll]1d4[/roll] hours.                                                          (1/Acid, 2/Cold, 3/Fire, 4/Force. 5/Lightning, 6/Necrotic, 7/Poison, 8/Psychic, 9/Radiant, 10/Thunder)
  • 4- Acid Vial- Target takes an additional [roll]2d6[/roll] Acid damage.
  • 5- Oil of Slipperiness- This vial smashes and covers the ground in a 10 foot square, duplicating the effect of the Grease spell for 8 hours.
  • 6- Alchemist's Fire- Target is engulfed in fire, taking [roll]1d6[/roll] fire damage immediately and then again at the start of each of its turns until it or another creature uses an action to douse the flames.
  • 7- Potion of Growth/Diminution- Target is affect by the Enlarge/Reduce spell for [roll]1d4[/roll] hours. Roll a [roll]1d4[/roll], on a odd roll the target is affected by Enlarge, on a even roll the target is affected by Reduce.
  • 8- Potion of Poison- This poison drips into the target's wounds, doing an additional [roll]4d6[/roll] poison damage. Target makes a Constitution Saving throw on a fail target has the poisoned condition for 8 hours.
  • 9- Potion of Longevity- The target's age is changed by [roll]1d6+6[/roll] years. Roll a [roll]1d4[/roll], on an odd roll the target's age is reduced, down to a minimum of 13 years. On a even roll, the target's age is increased, up to a maximum of 100 years.
  • 10- Potion of Polychromy- Smashing this potion into an enemy causes them to begin changing colors randomly in flashes for [roll]1d4[/roll] hours. All attacks again this target has advantage. The target can attempt a Charisma saving throw on its turn to control the colors, flipping the advantage to disadvantage if successful for 1 min..

 

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Magic, Damage, Combat, Versatile, Push

Item Tags: Damage Combat

FenrirWorld-Eater

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