Crafted from sturdy metals and enchanted with strange cryomancy, this armor emits a faint chill that lingers in the air around it. While attuned to this armor, you gain Resistance to Cold damage, and you don't suffer the effects of extreme cold.
Hoarfrost Aura. As a Bonus Action, you may spend a charge to summon an aura of viciously frigid air. For one minute, the aura extends 5 feet from you in every direction. When a creature starts its turn in this aura, it must make a DC 14 Constitution Saving Throw. On a failed save, the creature receives a level of hoarfrost. A creature suffers the effect of its current level of hoarfrost as well as all lower levels.
- Level 1. The creature's speed is reduced by 5 ft.
- Level 2. The creature cannot regain hit points.
- Level 3. The creature cannot use Reactions.
Every time a creature with at least one level of hoarfrost begins its turn outside of your aura, its hoarfrost level is reduced by one. You may use this feature up to three times per day, and regain any expended uses at dawn.
This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
Notes: Resistance: Cold
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