Ring, rare (requires attunement by a Requires Attunement)
Base charges= 5
Cleric + Paladins Charges= 5 + Proficiency
You can use a bonus action to heal yourself, or person within with 5', for 1D8 + Con + Proficiency. You can use an Action to use 2 or more charges to use 1D8 + Proficiency/Charge.
When the wearer rolls a NAT 1 or 20, the ring gains 1 charge. The ring starts with 5 charges. If the wearer is a Paladin, Cleric, or Druid the ring will hold 5+2 charges. The retains it's magical properties, even after all charges have been spent.
Notes: The ring starts with 5 charges. If the wearer is a Paladin, Cleric, or Druid the ring will hold 5+2 charges. The retains it's magical properties, even after all charges have been spent., Requires Attunement
Previous Versions
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8/11/2024 4:13:21 AM
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Coming Soon
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