Aetherbreaker is a sleek weapon, its blade shimmering with an iridescent glow that hints at the volatile magic within. The hilt is wrapped in black leather, and faint arcane runes pulse along the blade’s edge.
Properties:
- Spell Slot Detonation: When you hit a creature with this dagger, if the target has available spell slots, the lowest-level spell slot the target has remaining detonates. The target takes 1d6 force damage per level of the detonated spell slot. The spell slot is expended as if it had been used to cast a spell.
- Rend the Weave: If the dagger is used to reduce a creature with spell slots to 0 hit points, all remaining spell slots within the creature explode. Each creature within a 10-foot radius (including you) must make a DC 15 Dexterity saving throw, taking 1d6 force damage per level of each exploded spell slot on a failed save, or half as much on a successful one. The fallen creature's spell slots are fully expended in this process.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Long rest, Finesse, Light, Thrown, Nick
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