Appearance:
The Banner of Eternal Vigilance is a large, regal banner made of rich, dark blue fabric, trimmed with gold and silver thread. The center of the banner displays the emblem of the Wysteria Knights, a radiant sunburst overlaid with a crossed sword and staff. The fabric shimmers with a protective enchantment, causing it to billow and glow softly even in the absence of wind.
Background:
This banner was carried into battle by the Ancient Wysteria Knights as a symbol of their unwavering dedication and vigilance. Enchanted to inspire courage and resilience, it was said to bolster the morale of the knights and their allies, even in the direst of circumstances. The Banner of Eternal Vigilance is a testament to the valor and steadfastness of these holy warriors, reminding all who see it of their enduring legacy.
Item Properties:
- Aura of Vigilance: When the banner is unfurled, it creates an aura of vigilance in a 30-foot radius around it. All allies within this radius gain a +1 bonus to their Wisdom and Charisma saving throws and have advantage on Perception checks. This effect lasts as long as the banner is held aloft and remains within the wielder's line of sight.
- Guiding Light: As an action, the wielder can invoke the banner’s power to cast Guidance or Light on any ally within 30 feet. The effects of Guidance last for 10 minutes instead of the usual 1 minute, but only one such effect can be active at a time. Once this ability is used, it cannot be used again until the wielder finishes a short or long rest.
- Rallying Standard: As a bonus action, the wielder can plant the banner firmly into the ground, creating an area of rallying energy. Allies within 30 feet of the banner gain the benefits of the Bless spell for 1 minute. This effect does not require concentration but can only be used once per long rest.
- Beacon of Protection: Once per long rest, when an ally within 30 feet of the banner takes damage, the banner can emit a protective ward, reducing the damage by 1d8 + the wielder’s Wisdom modifier (minimum of 1). The ally also gains temporary hit points equal to the amount of damage prevented.
Notes: character with a Good alignment.
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