Ar'Cor'Kerym is a +3 longsword that grants the following properties:
You have +2 to your AC as long as you hold the sword.
Keen: Critical hits occur with this sword when you make an attack and roll 19 or 20.
- Leadership Aura: While wielding this blade, the wielder exudes an aura of command. Allies within 30 feet of the wielder gain a +2 bonus to saving throws and immunity to the frightened condition.
- Ruler’s Presence: The wielder can cast Command (DC 18) at will. The wielder can also cast Mass Suggestion (DC 18) once per day without expending a spell slot.
- Blade of the Protector: When an ally within 30 feet is attacked, the wielder can use their reaction to impose disadvantage on the attack roll. This ability can be used a number of times equal to the wielder's Charisma modifier (minimum of once) and recharges on a long rest.
- Regal Might: Once per day, the wielder can channel the sword’s power to gain advantage on all attack rolls, saving throws, and ability checks for 1 minute.
- Sentience: Ar'Cor'Kerym is a sentient weapon with an Intelligence of 17, Wisdom of 18, and Charisma of 20. It communicates telepathically with its wielder and speaks Elvish and Common. It has a Lawful Good alignment and seeks to protect and guide elvenkind.
When Drawing this blade for the first time, you must speak an oath to defend all elves and name every elven god. Should you err or falter, or be not of good alignment, roll a WIS saving throw DC 30. On a fail, you die. On a success the weapon dematerializes from your hand and reappears onto a nearby surface.
The blade appeared as if it was carved from stone from afar, though in reality it was simply raw iron that was pitted and craggy. An elven crown rune was stamped just above the quillons. Golden light crackled like lightning up and down the blade, casting its light. Two black selu'kiira were bound at each end of the quillons, while a red one was on the pommel.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Elf or Half-Elf, Damage, Combat, Versatile, Sap
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Posted May 7, 2026It's so close...
"With a command word, the wielder of the blade was able to heal other as with the heal spell three times per day and sense deceptions as with detect lie or discern lies at will.