This beautifully simple golden chain is engraved with many faded runes and it warm to the touch, almost in an inviting and comforting sort of way. This magic item can be used as a holy symbol and while you're attunes to it, you can add your Wisdom modifier to all damage you deal.
Level 4 - Aura of Defense - While in combat, your healing arts are at their finest. Your focus is undivided allow you to work with the precision of an expert. While in initiative, you may add double your Wisdom Modifier to all healing abilities.
Level 8 - Supreme Intervention - As an action, you are able to implore your deity to act on your behalf. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than twice your cleric level, your deity intervenes. Also, while attuned to this amulet, your deity warns you of all danger and grants you favor in combat. You can add your wisdom modifier to your initiative roll.
In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The amulet magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
Level 15 - Beacon of Blessings - As an action, you glow as a beacon of hope and vitality, calling your allies to your side. Using their reaction when you activate this ability, an ally may move up to their movement speed without provoking opportunity attacks, and when within 5 feet, you may restore a number of hit points to that creature equal to 2d6 + your Wisdom modifier (minimum of 1 hit point). While you are concentrating for up to 1 minute, each target has advantage on Wisdom saving throws as well as death saving throws. You may use this feature a number of times equal to half your proficiency bonus rounded up, and regain expended uses after a long rest.
Level 20 - Aura of Defense - As an action, you emit an aura of abjuration magic that grants all allies within 15 feet the Uncanny Dodge ability, allowing any ally within range to use their reaction to half the damage dealt to them by a creature they can see. This aura lasts while you are concentrating for up to a minute. You may use this feature a number of times equal to half your proficiency bonus rounded up, and regain expended uses after a long rest.
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