Forged by very powerful clerics, druids, and artificers, this magic armor grants many powers.
Random Properties
the Artifact has 2 minor beneficial properties and 1 major beneficial properties
Spells
The item has 20 charges. as an action, you can cast any spell from any list that has a casting time of 1 action, using your spellcasting ability, by spending a number of charges equal to the spell's level, and the armor regains 1d20 charges when you finish a short or long rest.
Divine Power
you can use the Divine Intervention cleric feature at will, as if you were a level 20 cleric.
Destroying the Armor
the armor can be destroyed only if one of the many deities of the D&D multiverse wishes that to happen
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Artificer,Cleric,or Druid, Str. 15 Required, Stealth Disadvantage
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