Armor (plate), artifact (requires attunement by a Artificer,Cleric,or Druid)

Forged by very powerful clerics, druids, and artificers, this magic armor grants many powers.

Random Properties

the Artifact has 2 minor beneficial properties and 1 major beneficial properties

Spells

The item has 20 charges. as an action, you can cast any spell from any list that has a casting time of 1 action, using your spellcasting ability, by spending a number of charges equal to the spell's level, and the armor regains 1d20 charges when you finish a short or long rest.

Divine Power

you can use the Divine Intervention cleric feature at will, as if you were a level 20 cleric.

Destroying the Armor

the armor can be destroyed only if one of the many deities of the D&D multiverse wishes that to happen

 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Artificer,Cleric,or Druid, Str. 15 Required, Stealth Disadvantage

Drow_Paladin_FolkHero

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