Armor (plate), legendary (requires attunement by a champion of the Wildmother)

This magical plate armor is the muted orange-brown of autumn leaves, with red and yellow leaves inlaid among blooming Melora's eye. A moss shawl covers the shoulders that can lengthen into a cloak or hood at will. If the hood is up the armor can form a helmet of bone beneath it to cover the wearers face.

While wearing this armor, you gain a +1 bonus to AC. 

Nature's Resilience. While attuned to this armor, your hit point maximum is increased by a number equal to your wisdom score and you gain advantage on Constitution saving throws.

Protector's Invocation. When a creature within 10 feet of you is the target of an attack, you can use your reaction to increase their AC by 1d6 until the end of their next turn. You can use this feature twice per short rest.

Healer's Embrace. When you heal one creature that is within 5 feet of you using a spell, you can grant the creature temporary hit points equal to the amount of hit points gained. While the creature has the temporary hit points it has a +2 to armor class. Once this feature has been used, it can't be used again until the next dawn.

Wildmother's Faithful. When you roll divine intervention while attuned to this armor you can subtract 1d4 from the roll.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, champion of the Wildmother, Control, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Control Combat Warding

LeightonStratton

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